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Building A Dragon's Den
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<blockquote data-quote="Radiating Gnome" data-source="post: 5858908" data-attributes="member: 150"><p>With so much water on the map as well as the piles of coin, there isn't much that isn't difficult terrain if the coins are. </p><p></p><p>An alternative might be to make the coins slippery, rather than difficult terrain. Anyone that moves more than 2 spaces on the coins must make an acrobatics check or fall prone at the end of their movement. Or something like that. </p><p></p><p>Can you make the mounds tall? hills of coins in the bigger spots? That could be cool, too -- provide cover, a perch for the dragon, etc. </p><p></p><p>Do you have plans for any sort of hazards/terrain effects/terrain powers?</p><p></p><p>Some ideas:</p><p></p><p></p><p>Hazard: </p><p><strong>A Dragon's Wealth</strong></p><p><em>You spot something in the mount of treasure that momentarily distracts you from the fight.</em></p><p>Any PC that starts his turn on or adjacent to a treasure space must make a save or be dazed. The PC may add his wisdom bonus as a special modifier to this save. </p><p></p><p>(this will have the bonus of throwing a bone to your cleric -- he's going to be slow moving around, but far less likely to be distracted by loot.)</p><p></p><p>Terrain Power <strong></strong></p><p><strong>I'm In Ur Base Takin Ur Stuff</strong> (Minor Action; At-Will 1/round)</p><p><em>You pick up a particularly valuable bit of treasure and try to get the dragon's attention</em></p><p>Make a bluff check vs. the dragon's Will defense. If you succeed, you mark the dragon until the end of your next turn. </p><p></p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5858908, member: 150"] With so much water on the map as well as the piles of coin, there isn't much that isn't difficult terrain if the coins are. An alternative might be to make the coins slippery, rather than difficult terrain. Anyone that moves more than 2 spaces on the coins must make an acrobatics check or fall prone at the end of their movement. Or something like that. Can you make the mounds tall? hills of coins in the bigger spots? That could be cool, too -- provide cover, a perch for the dragon, etc. Do you have plans for any sort of hazards/terrain effects/terrain powers? Some ideas: Hazard: [B]A Dragon's Wealth[/B] [I]You spot something in the mount of treasure that momentarily distracts you from the fight.[/I] Any PC that starts his turn on or adjacent to a treasure space must make a save or be dazed. The PC may add his wisdom bonus as a special modifier to this save. (this will have the bonus of throwing a bone to your cleric -- he's going to be slow moving around, but far less likely to be distracted by loot.) Terrain Power [B] I'm In Ur Base Takin Ur Stuff[/B] (Minor Action; At-Will 1/round) [I]You pick up a particularly valuable bit of treasure and try to get the dragon's attention[/I] Make a bluff check vs. the dragon's Will defense. If you succeed, you mark the dragon until the end of your next turn. -rg [/QUOTE]
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