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Building A Dragon's Den
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<blockquote data-quote="Quickleaf" data-source="post: 5859327" data-attributes="member: 20323"><p>Nice MAP!</p><p></p><p>I like that it's got an ambush setup - fighting unfair is the hallmark of a green dragon side they're like the Biblical serpent - cunning decievers who make others the implement of their own doom. Clearly the treasure hoard should have some surprises... creeping coins... cursed objects ...an illusion hiding a bubbling pool of poison.</p><p></p><p>Thinking about the dragon's strategy and the layout youve got... Maybe it tries to make flyby attacks from one perch to another? Maybe give it a "swooping grab" power to drag a PC away from the rest of the group? What if the dragon could ensnare a PC in it's tail and then use that PC as a club to fend off the intruders? Just some ideas for re-designing the stat block for a phase boss.</p><p></p><p>Also I think of green dragons as having a weakness for riddles, hide and seek, and challenges of wit since they're obsessed with outsmarting "lesser mortals". You've established the dragon has some illusion magic so you could incorporate that into some kind of a "game" as it toys with the PCs. A canny PC might be able to beat the green dragon at it's own game and gain the upper hand.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5859327, member: 20323"] Nice MAP! I like that it's got an ambush setup - fighting unfair is the hallmark of a green dragon side they're like the Biblical serpent - cunning decievers who make others the implement of their own doom. Clearly the treasure hoard should have some surprises... creeping coins... cursed objects ...an illusion hiding a bubbling pool of poison. Thinking about the dragon's strategy and the layout youve got... Maybe it tries to make flyby attacks from one perch to another? Maybe give it a "swooping grab" power to drag a PC away from the rest of the group? What if the dragon could ensnare a PC in it's tail and then use that PC as a club to fend off the intruders? Just some ideas for re-designing the stat block for a phase boss. Also I think of green dragons as having a weakness for riddles, hide and seek, and challenges of wit since they're obsessed with outsmarting "lesser mortals". You've established the dragon has some illusion magic so you could incorporate that into some kind of a "game" as it toys with the PCs. A canny PC might be able to beat the green dragon at it's own game and gain the upper hand. [/QUOTE]
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