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Building A Dragon's Den
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<blockquote data-quote="MortalPlague" data-source="post: 5864393" data-attributes="member: 62721"><p>Yeah, the way I was going to use them was as a rival to start the fight. Basically, the two groups would meet up at the hoard, while the dragon's still hiding. And they would likely get into a fight over the hoard, at which point the dragon would enter the fray, taking on both sides. The rival party would be there as early fodder, to play up the dragon's deadliness (and also because my players love to defeat rivals).</p><p></p><p>However, we played the lead-up session today, and the rivals will be late. Said rivals heard about the PCs intentions to take on the dragon, and then decided that they would also take on the dragon. My PCs, catching wind of their 'pre-fight celebration', decided to take off that very evening, beating the other slayers to the punch.</p><p></p><p>So they'll fight the dragon, then they'll taunt the slayers who arrive rather too late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I did manage to have the dragon kidnap two of their NPCs, however. See, Argondaxilis has a spy network, and they too heard about the PCs intentions. So he's taken steps to ensure the PCs are distracted when they enter his lair.</p><p></p><p>Also, I started putting together the trapped hoard, beginning with some animated coins. I was really pleased with this bit of monster design...</p><p></p><p><strong><span style="font-size: 12px">Animated Coin - Level 19 minion lurker</span></strong></p><p><strong>Tiny natural construct - XP 600</strong></p><p><strong>AC</strong> 35 <strong>F</strong> 29 <strong>R</strong> 34 <strong>W</strong> 31</p><p><strong>Initiative</strong> +16 <strong>Speed</strong> 0</p><p></p><p><span style="font-size: 12px"><strong>Traits</strong></span></p><p><strong>Coin In A Treasure Hoard</strong></p><p>The Animated Coin has superior cover while in a space containing treasure.</p><p></p><p><span style="font-size: 12px"><strong>Standard Actions</strong></span></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slice and Dice * At-Will</strong></p><p>Attack: Melee 1 (one creature); +24 vs. AC</p><p>Hit: 13 damage.</p><p>Effect: The Animated Coin moves up to 6 squares. If the coin hit the target, the target takes a -2 penalty on their opportunity attack.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5864393, member: 62721"] Yeah, the way I was going to use them was as a rival to start the fight. Basically, the two groups would meet up at the hoard, while the dragon's still hiding. And they would likely get into a fight over the hoard, at which point the dragon would enter the fray, taking on both sides. The rival party would be there as early fodder, to play up the dragon's deadliness (and also because my players love to defeat rivals). However, we played the lead-up session today, and the rivals will be late. Said rivals heard about the PCs intentions to take on the dragon, and then decided that they would also take on the dragon. My PCs, catching wind of their 'pre-fight celebration', decided to take off that very evening, beating the other slayers to the punch. So they'll fight the dragon, then they'll taunt the slayers who arrive rather too late. :) I did manage to have the dragon kidnap two of their NPCs, however. See, Argondaxilis has a spy network, and they too heard about the PCs intentions. So he's taken steps to ensure the PCs are distracted when they enter his lair. Also, I started putting together the trapped hoard, beginning with some animated coins. I was really pleased with this bit of monster design... [b][size=3]Animated Coin - Level 19 minion lurker[/size][/b][size=3][/size] [b]Tiny natural construct - XP 600[/b] [b]AC[/b] 35 [b]F[/b] 29 [b]R[/b] 34 [b]W[/b] 31 [b]Initiative[/b] +16 [b]Speed[/b] 0 [size=3][b]Traits[/b][/size] [b]Coin In A Treasure Hoard[/b] The Animated Coin has superior cover while in a space containing treasure. [size=3][b]Standard Actions[/b][/size] :bmelee: [b]Slice and Dice * At-Will[/b] Attack: Melee 1 (one creature); +24 vs. AC Hit: 13 damage. Effect: The Animated Coin moves up to 6 squares. If the coin hit the target, the target takes a -2 penalty on their opportunity attack. [/QUOTE]
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