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Building A Dragon's Den
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<blockquote data-quote="Radiating Gnome" data-source="post: 5864700" data-attributes="member: 150"><p>So... the coin only moves when it attacks. It's interesting the way it becomes more of a hazard than anything else. </p><p></p><p>To go with what you're trying to do, you might want to give the coin a stealth skill and state that it makes a hide check at the end of it's post-attack movement. </p><p></p><p>Still, treating this hazard as a creature opens it up to a lot of easy PC countermeasures. So, they get tagged by one attack, the coin hops into another heap of coins, and even if they can't see which coin it is where it lands, they can use area effect spells to kill it as easily as any minion. Given that the dragon is the real fun in the encounter, that may not be a problem at all, but I expect these to be a one-trick pony. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5864700, member: 150"] So... the coin only moves when it attacks. It's interesting the way it becomes more of a hazard than anything else. To go with what you're trying to do, you might want to give the coin a stealth skill and state that it makes a hide check at the end of it's post-attack movement. Still, treating this hazard as a creature opens it up to a lot of easy PC countermeasures. So, they get tagged by one attack, the coin hops into another heap of coins, and even if they can't see which coin it is where it lands, they can use area effect spells to kill it as easily as any minion. Given that the dragon is the real fun in the encounter, that may not be a problem at all, but I expect these to be a one-trick pony. -rg [/QUOTE]
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