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Building A Dragon's Den
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<blockquote data-quote="MortalPlague" data-source="post: 5871043" data-attributes="member: 62721"><p>So we had the fight. The dragon went down hard. He was locked down pretty badly by the fighter; he couldn't hit her with his luring gaze to move her away, and he kept being hit by her opportunity attacks to stop his movement. Adding to the difficulty, the dragon spent half the fight dazed, which denied any reaction powers, and also limited the amount of damage it could put out. All in all, it was a very disappointing fight... on my side of the screen.</p><p></p><p>That said, it was a mixed bag for my players. My sister, playing the tank, <em>loved</em> it. She got the chance to shut down the dragon, and she really had fun with it. My sorcerer's player racked up a ton of damage, including a brutal crit to kill the beast in phase three. And the rogue was dishing out damage left right and center. On the flip side, the cleric had a tough time of it; he did spend a bit of time running around, and he wound up having poor dice luck on a few attacks. And the ranger only managed to land one hit on the dragon.</p><p></p><p>The coins proved to be an interesting 'puzzle' enemy during the early going; it took a while to realize they could only attack someone next to them, but then they'd move around. The ranger spent a couple rounds trying to pick them off with twin strike, but he simply couldn't roll a hit. The terrain abilities (duck and cover, and the treasure aggro bit) never came up once. And with the dragon locked down, the mobility aspect of the fight just didn't happen.</p><p></p><p>Even using the Angry DM Boss Fight rules, the solo just wasn't a satisfying threat. Something needs to address the 'dazed' condition...</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5871043, member: 62721"] So we had the fight. The dragon went down hard. He was locked down pretty badly by the fighter; he couldn't hit her with his luring gaze to move her away, and he kept being hit by her opportunity attacks to stop his movement. Adding to the difficulty, the dragon spent half the fight dazed, which denied any reaction powers, and also limited the amount of damage it could put out. All in all, it was a very disappointing fight... on my side of the screen. That said, it was a mixed bag for my players. My sister, playing the tank, [i]loved[/i] it. She got the chance to shut down the dragon, and she really had fun with it. My sorcerer's player racked up a ton of damage, including a brutal crit to kill the beast in phase three. And the rogue was dishing out damage left right and center. On the flip side, the cleric had a tough time of it; he did spend a bit of time running around, and he wound up having poor dice luck on a few attacks. And the ranger only managed to land one hit on the dragon. The coins proved to be an interesting 'puzzle' enemy during the early going; it took a while to realize they could only attack someone next to them, but then they'd move around. The ranger spent a couple rounds trying to pick them off with twin strike, but he simply couldn't roll a hit. The terrain abilities (duck and cover, and the treasure aggro bit) never came up once. And with the dragon locked down, the mobility aspect of the fight just didn't happen. Even using the Angry DM Boss Fight rules, the solo just wasn't a satisfying threat. Something needs to address the 'dazed' condition... [/QUOTE]
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