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Building a Druid Grove?
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<blockquote data-quote="AmerginLiath" data-source="post: 6440976" data-attributes="member: 777"><p>I agree on the use of Lair Effects as a cool way of using the existing mechanics to show how a Druid Grove differs from "nice garden." Since it's managed at the heart by a young dryad, that makes it even easier, since you're mechanically giving her Lair Effects that work to the extent of the grove.</p><p></p><p>I might even suggest, since she's young and Lair Effects (and Legendary Effects) kick in at higher HD in general, to work out such things based on the total levels on Druids in the grove: imagine if she got a Legendary Resistance to use for the grove's protection for each 10 levels* of Druid present within it, or if the Lair Effects of the area kicked in when a combined 20 levels* of Druids were present working together to activate it (sort of like the Moots of 2e's Book of Druids).</p><p></p><p>But that's just my idea; gives a "team up and defend the castle against siege" concept to the natural environment. </p><p>__________</p><p>*One could even count two or three levels of Pact of the Archfey Warlocks and Oath of the Ancients Paladins – perhaps even Totem Barbarians or some Rangers – as one level of Druid for the calculation depending on the campaign.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6440976, member: 777"] I agree on the use of Lair Effects as a cool way of using the existing mechanics to show how a Druid Grove differs from "nice garden." Since it's managed at the heart by a young dryad, that makes it even easier, since you're mechanically giving her Lair Effects that work to the extent of the grove. I might even suggest, since she's young and Lair Effects (and Legendary Effects) kick in at higher HD in general, to work out such things based on the total levels on Druids in the grove: imagine if she got a Legendary Resistance to use for the grove's protection for each 10 levels* of Druid present within it, or if the Lair Effects of the area kicked in when a combined 20 levels* of Druids were present working together to activate it (sort of like the Moots of 2e's Book of Druids). But that's just my idea; gives a "team up and defend the castle against siege" concept to the natural environment. __________ *One could even count two or three levels of Pact of the Archfey Warlocks and Oath of the Ancients Paladins – perhaps even Totem Barbarians or some Rangers – as one level of Druid for the calculation depending on the campaign. [/QUOTE]
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