Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a dungeon that Meta-games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragongrief" data-source="post: 7125257" data-attributes="member: 8882"><p>It sounds like it could be fun, but you'd need to make sure that doesn't just turn into a "screw the PCs" dungeon (otherwise they should leave it alone after a couple trips in). The easiest way to do that would to be having built-in limitations on what it can do. Some have already been discussed (how fast it can change/repair areas, only knowing what it has directly seen). </p><p></p><p>I would recommend giving it a resource that it spends to create, fix, or change things. That way you can have it expend those resources when the PCs retreat to adapt to what it has learned about them (or anyone else who has tried to come through the dungeon). As it spends them, it becomes less able to create new challenges, and will have to decide whether pulling resources from other areas is better than creating new challenges. Also, to keep things fair for the dungeon, the longer the PCs take between visits, the more its resources will recharge.</p><p></p><p>Example Thoughts:</p><p>*Simple Change (opening/closing a door): -0 or -1 point</p><p>*Complex Change (move walls): -2 to -4 points</p><p>*Create a Trap: -CR in points</p><p>*Create a Monster: -CR in points</p><p>*Repair a Trap/Monster: -1/2 original points</p><p>*Switch Damage/Resistance Type: -1 or -2 points</p><p></p><p>This should allow both side some leverage in trying to "game" each other. The dungeon is trying to make changes against the strengths & weaknesses that the PCs have shown, and the PCs (once they realize what is going on) can try to hit as hard, fast, and often as possible while not showing all of their abilities.</p></blockquote><p></p>
[QUOTE="Dragongrief, post: 7125257, member: 8882"] It sounds like it could be fun, but you'd need to make sure that doesn't just turn into a "screw the PCs" dungeon (otherwise they should leave it alone after a couple trips in). The easiest way to do that would to be having built-in limitations on what it can do. Some have already been discussed (how fast it can change/repair areas, only knowing what it has directly seen). I would recommend giving it a resource that it spends to create, fix, or change things. That way you can have it expend those resources when the PCs retreat to adapt to what it has learned about them (or anyone else who has tried to come through the dungeon). As it spends them, it becomes less able to create new challenges, and will have to decide whether pulling resources from other areas is better than creating new challenges. Also, to keep things fair for the dungeon, the longer the PCs take between visits, the more its resources will recharge. Example Thoughts: *Simple Change (opening/closing a door): -0 or -1 point *Complex Change (move walls): -2 to -4 points *Create a Trap: -CR in points *Create a Monster: -CR in points *Repair a Trap/Monster: -1/2 original points *Switch Damage/Resistance Type: -1 or -2 points This should allow both side some leverage in trying to "game" each other. The dungeon is trying to make changes against the strengths & weaknesses that the PCs have shown, and the PCs (once they realize what is going on) can try to hit as hard, fast, and often as possible while not showing all of their abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a dungeon that Meta-games
Top