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Building a dungeon that Meta-games
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<blockquote data-quote="Eltab" data-source="post: 7125360" data-attributes="member: 6803337"><p>If you want inspiration for what the dungeon might create - or try to - look at the old <em>Grimtooth's Traps</em> books.</p><p></p><p>For fun, one 'archer trap' fires sharpened telephone poles (maybe not very fast) instead of crossbow bolts.</p><p>OTOH, how hard is it to poison some water? Just put a mold/slime in the bottom of the pool.</p><p></p><p>I created (but never ran) a campaign world where Grimtooth had built a trap into every dungeon in the area. You knew it was around because his face was carved into the wall, much like the "Kilroy was here" symbol. If you were caught by the trap, the face would be laughing when you returned by it. If you defeated the trap, the face looked mad (or embarrassed if you totally blew past it).</p></blockquote><p></p>
[QUOTE="Eltab, post: 7125360, member: 6803337"] If you want inspiration for what the dungeon might create - or try to - look at the old [I]Grimtooth's Traps[/I] books. For fun, one 'archer trap' fires sharpened telephone poles (maybe not very fast) instead of crossbow bolts. OTOH, how hard is it to poison some water? Just put a mold/slime in the bottom of the pool. I created (but never ran) a campaign world where Grimtooth had built a trap into every dungeon in the area. You knew it was around because his face was carved into the wall, much like the "Kilroy was here" symbol. If you were caught by the trap, the face would be laughing when you returned by it. If you defeated the trap, the face looked mad (or embarrassed if you totally blew past it). [/QUOTE]
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