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building a faith around the assumptions of the cleric instead of in spite of it?
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<blockquote data-quote="aco175" data-source="post: 8568664" data-attributes="member: 27385"><p>I tend to have the cleric as the typical adventuring arm of the church. There is some sort of hierarchy in the church and the clerics are sent to gain knowledge and wisdom to help the church later on. Maybe it is to gain war knowledge for some gods, or healing knowledge, maybe based on a race like dwarves. They go out into the world and show the common people the good works to get them to come over to their team. </p><p></p><p>As a PC cleric, I do not put that much oversight on them and let the player play them like they want. Most of my players take on a small bit of charity and heal NPCs and cure blindness if in town and have a day to rest. Few play evil clerics or tricksters where they would not want their god to be known. </p><p></p><p>Some clerics may not fit in the established church structure and are sent out by political powers in the church. Maybe they are sent out to gain understanding or humility before coming back. Maybe sent out to die over something petty or over something big like a schism of faith. </p><p></p><p>Building a faith is like building anything else. Each god has a portfolio that they oversee. A war god may have a church set up like a military with generals and captains running things and orders are expected to be followed. A church of an elven god of poetry would look and act very differently. There is also non-casters in the church that can rise to powerful positions and may be jealous of casters and seek to use the internal politics to deal with them. There can be splits in the church with one faction believing one aspect of the god over another and splinter cells form that may not get along with the others. </p><p></p><p>You can also have churches in different countries develop differently over time. Each would have a feel that is not quite the same as others. Some politics get involved and the baron of one kingdom has his daughter marry into the church which brings it away from the official doctrine a little. The little can become big over time. One could develop into more a social club and another church more orthodox.</p></blockquote><p></p>
[QUOTE="aco175, post: 8568664, member: 27385"] I tend to have the cleric as the typical adventuring arm of the church. There is some sort of hierarchy in the church and the clerics are sent to gain knowledge and wisdom to help the church later on. Maybe it is to gain war knowledge for some gods, or healing knowledge, maybe based on a race like dwarves. They go out into the world and show the common people the good works to get them to come over to their team. As a PC cleric, I do not put that much oversight on them and let the player play them like they want. Most of my players take on a small bit of charity and heal NPCs and cure blindness if in town and have a day to rest. Few play evil clerics or tricksters where they would not want their god to be known. Some clerics may not fit in the established church structure and are sent out by political powers in the church. Maybe they are sent out to gain understanding or humility before coming back. Maybe sent out to die over something petty or over something big like a schism of faith. Building a faith is like building anything else. Each god has a portfolio that they oversee. A war god may have a church set up like a military with generals and captains running things and orders are expected to be followed. A church of an elven god of poetry would look and act very differently. There is also non-casters in the church that can rise to powerful positions and may be jealous of casters and seek to use the internal politics to deal with them. There can be splits in the church with one faction believing one aspect of the god over another and splinter cells form that may not get along with the others. You can also have churches in different countries develop differently over time. Each would have a feel that is not quite the same as others. Some politics get involved and the baron of one kingdom has his daughter marry into the church which brings it away from the official doctrine a little. The little can become big over time. One could develop into more a social club and another church more orthodox. [/QUOTE]
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building a faith around the assumptions of the cleric instead of in spite of it?
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