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building a faith around the assumptions of the cleric instead of in spite of it?
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<blockquote data-quote="NotAYakk" data-source="post: 8569308" data-attributes="member: 72555"><p>In the world I'm working on for the after(tm), churches are places that deal with divine magic and power. They imbue worthy servants using holy relics they believe are associated with the god of the church.</p><p></p><p>Direct communication with dieties "in the clear" is mythological, and generally communing with higher powers is cryptic or insanity inducing. The theological belief is our minds are not strong enough to handle it. (this is not quite the truth, but what is).</p><p></p><p>These churches maintain monestaries (where training and "relic grunt work" occurs) and temples (where they offer services and do community building).</p><p></p><p>"Relic grunt work" is a little like prayer wheels. Much of the work of making scroll-equivalents can be done by labour intensive lay monks, and it is.believed that the prayers of the monks help recharge the relics used to create clerics.</p><p></p><p>Now, not all clerics come out of such a system. Most temples and monestaries have thibgs they claim to be relics, and sometimes said relics bless someone without an active ritual. Higher power relics - ones whose blessings are more reliable and recharge faster - are centralized and used to provide the "mainstream" cleric forces of the church.</p><p></p><p>As these mainstream clerics can be selected relatively reliably, only the most dedicated and pious and connected get the blessing.</p><p></p><p>The most common way clerics operate is actually consuming scrolls. The process of gaining XP or power by practice or combat doesn't work; PCs are unusual that way. So most clerics get better with.praxtice, and their potential is limited by the relic's blessing.</p><p></p><p>They usually use scrolls to cast most of their spell services. Using the right techniques they can get advantage on tge required checks, and making 5th level scrolls is easier than 9th level clerics.</p><p></p><p>(The same, as an aside, is true of wizards: they are mostly just experts at making and reading scrolls. This keeps the flow of X level Y spells/day down, world-building wise.)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8569308, member: 72555"] In the world I'm working on for the after(tm), churches are places that deal with divine magic and power. They imbue worthy servants using holy relics they believe are associated with the god of the church. Direct communication with dieties "in the clear" is mythological, and generally communing with higher powers is cryptic or insanity inducing. The theological belief is our minds are not strong enough to handle it. (this is not quite the truth, but what is). These churches maintain monestaries (where training and "relic grunt work" occurs) and temples (where they offer services and do community building). "Relic grunt work" is a little like prayer wheels. Much of the work of making scroll-equivalents can be done by labour intensive lay monks, and it is.believed that the prayers of the monks help recharge the relics used to create clerics. Now, not all clerics come out of such a system. Most temples and monestaries have thibgs they claim to be relics, and sometimes said relics bless someone without an active ritual. Higher power relics - ones whose blessings are more reliable and recharge faster - are centralized and used to provide the "mainstream" cleric forces of the church. As these mainstream clerics can be selected relatively reliably, only the most dedicated and pious and connected get the blessing. The most common way clerics operate is actually consuming scrolls. The process of gaining XP or power by practice or combat doesn't work; PCs are unusual that way. So most clerics get better with.praxtice, and their potential is limited by the relic's blessing. They usually use scrolls to cast most of their spell services. Using the right techniques they can get advantage on tge required checks, and making 5th level scrolls is easier than 9th level clerics. (The same, as an aside, is true of wizards: they are mostly just experts at making and reading scrolls. This keeps the flow of X level Y spells/day down, world-building wise.) [/QUOTE]
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building a faith around the assumptions of the cleric instead of in spite of it?
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