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General Tabletop Discussion
*Dungeons & Dragons
building a faith around the assumptions of the cleric instead of in spite of it?
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<blockquote data-quote="Blue" data-source="post: 8570331" data-attributes="member: 20564"><p>When I run, PC classes are not the templates for all NPCs. The NPCs in the MM and other books don't mirror them, don't have the all same abilities, etc. Even multiple NPCs of the "same class" aren't all the same. The outgrowth of this is that everyone, PC or NPC, manifests their own gifts. The PC class is not considered a template of what must be in a particular class.</p><p></p><p>So for this, that a PC cleric is one unique person among thousands of other unique individuals. It has no inherent weight or multiplicity to grown a religion from - the other way is more true that to be blessed with powers the cleric needs to fit the religion, but we can't assume all will be blessed in the same way. I could even separate that further from church or sect, as a PC cleric could easily be a hermit or outlier who has amazing belief in the god but is not a formal member of a church.</p><p></p><p>So, what has multiplicity? That well may vary by DM and setting. The majority of NPC clergy I create can cast, so that seems a common gift. But really spell selection are 95% the same, so it's hard to grow religions from that. Often they can turn undead but I've created NPC clerics that had that power towards fiends instead, as well as NPC clerics that bolster or command instead of turn. Or turn celestials. So for my own settings the multiplicity is the ability to affect certain types of supernatural allies or enemies of the church.</p></blockquote><p></p>
[QUOTE="Blue, post: 8570331, member: 20564"] When I run, PC classes are not the templates for all NPCs. The NPCs in the MM and other books don't mirror them, don't have the all same abilities, etc. Even multiple NPCs of the "same class" aren't all the same. The outgrowth of this is that everyone, PC or NPC, manifests their own gifts. The PC class is not considered a template of what must be in a particular class. So for this, that a PC cleric is one unique person among thousands of other unique individuals. It has no inherent weight or multiplicity to grown a religion from - the other way is more true that to be blessed with powers the cleric needs to fit the religion, but we can't assume all will be blessed in the same way. I could even separate that further from church or sect, as a PC cleric could easily be a hermit or outlier who has amazing belief in the god but is not a formal member of a church. So, what has multiplicity? That well may vary by DM and setting. The majority of NPC clergy I create can cast, so that seems a common gift. But really spell selection are 95% the same, so it's hard to grow religions from that. Often they can turn undead but I've created NPC clerics that had that power towards fiends instead, as well as NPC clerics that bolster or command instead of turn. Or turn celestials. So for my own settings the multiplicity is the ability to affect certain types of supernatural allies or enemies of the church. [/QUOTE]
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building a faith around the assumptions of the cleric instead of in spite of it?
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