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Building a good wizard?
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<blockquote data-quote="Dingo333" data-source="post: 5615747" data-attributes="member: 6672910"><p>well, first and foremost, your school</p><p></p><p>Your School is the number 1 choice to make when playing a wizard.</p><p></p><p>You get 2 school powers, a bonus spell(of that school) and a limitation on what you can cast.</p><p></p><p>While you can still cast spells of your opposition school, you need to use 2 spell slots to prepare it, so it either has to be that good of a spell, or you are never gonna learn it</p><p></p><p>Overall, I recommend an elemental school. You only need 1 opposition school, and the school spells are quite nice</p><p></p><p>Wizards can not heal, but they can still support with buff spells and summons. Also, the classic argument, "the wizard's fireball did more damage then my sword, *whine*." You can be a strong blaster too. </p><p></p><p>Run down for support, DO NOT TAKE TRANSMUTATION OR CONJURATION FOR AN OPPOSITION SCHOOL. That is the end of the run down. Your most important spells are in those 2 schools though it could be said any school but evocation is good support. So there is our first opposition school. I recommend enchantment for your second, but necromancy is a decent second (you lose undead minnions which are good since you do not fight yourself, but it is not a huge lose)</p><p></p><p>Run Down for Blaster, Take Evocation for choosen school. as a blaster ie. envoker, any school will do, but I would avoid transmutation and conjuration for your opposition still. Transmutation has buff spells you can use of your self and conjuration has mage armor.</p><p></p><p>You obviously want a high INT whatever school you go. A high Dex is also ver good (more AC, more Ref, better flight, better initative). Strength is a dump stat, Charisma to an extend is as well. Only time you need it is to go plannar dignitary (visit planes, be a diplomat, that kinda job better left to a sorcerer 80% of the time and a summoner the other 20%)</p><p></p><p>Final bit, Arcane Bond, item or familiar. I recommend a familiar and that your 7th level feat go to Improved Familiar to get a Silvanshee (NG, CAN HEAL, you must be NG or CG, LG or N). But a bonded item can work very well in some cases. There are a number of Wonderous items in the APG that are specifically made to be bonded items and have a bonus for a (matching school magic user) like the necromancer's anthem</p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5615747, member: 6672910"] well, first and foremost, your school Your School is the number 1 choice to make when playing a wizard. You get 2 school powers, a bonus spell(of that school) and a limitation on what you can cast. While you can still cast spells of your opposition school, you need to use 2 spell slots to prepare it, so it either has to be that good of a spell, or you are never gonna learn it Overall, I recommend an elemental school. You only need 1 opposition school, and the school spells are quite nice Wizards can not heal, but they can still support with buff spells and summons. Also, the classic argument, "the wizard's fireball did more damage then my sword, *whine*." You can be a strong blaster too. Run down for support, DO NOT TAKE TRANSMUTATION OR CONJURATION FOR AN OPPOSITION SCHOOL. That is the end of the run down. Your most important spells are in those 2 schools though it could be said any school but evocation is good support. So there is our first opposition school. I recommend enchantment for your second, but necromancy is a decent second (you lose undead minnions which are good since you do not fight yourself, but it is not a huge lose) Run Down for Blaster, Take Evocation for choosen school. as a blaster ie. envoker, any school will do, but I would avoid transmutation and conjuration for your opposition still. Transmutation has buff spells you can use of your self and conjuration has mage armor. You obviously want a high INT whatever school you go. A high Dex is also ver good (more AC, more Ref, better flight, better initative). Strength is a dump stat, Charisma to an extend is as well. Only time you need it is to go plannar dignitary (visit planes, be a diplomat, that kinda job better left to a sorcerer 80% of the time and a summoner the other 20%) Final bit, Arcane Bond, item or familiar. I recommend a familiar and that your 7th level feat go to Improved Familiar to get a Silvanshee (NG, CAN HEAL, you must be NG or CG, LG or N). But a bonded item can work very well in some cases. There are a number of Wonderous items in the APG that are specifically made to be bonded items and have a bonus for a (matching school magic user) like the necromancer's anthem Hope this helps [/QUOTE]
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