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Building a good wizard?
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<blockquote data-quote="Victim" data-source="post: 5626967" data-attributes="member: 78"><p>How do casters deal with grapple in Pathfinder? </p><p></p><p>I had planned on using D-Door to escape grapples, as in 3.5. However, the massive increase in the concentration check to cast when grappled seems to make that a poor option - a CMB on ~14ish monsters that might try to grapple generally seems to be in the mid twenties, so the DC to cast D-Door approaches 40. While not impossible, it does seem like a rather high chance of doing absolutely nothing.</p><p></p><p>Freedom of Movement is still good, and I guess a Cape of the Mountebank could be used (combo'd with Resistance) as well. But are there any other Pathfinder options?</p><p></p><p>--------------</p><p></p><p>Acrobatics didn't seem very useful at high levels without magic items set to boost it. CMD for monsters seems like it goes up faster than 1 point per level in Acrobatics+some middling dex increases.</p></blockquote><p></p>
[QUOTE="Victim, post: 5626967, member: 78"] How do casters deal with grapple in Pathfinder? I had planned on using D-Door to escape grapples, as in 3.5. However, the massive increase in the concentration check to cast when grappled seems to make that a poor option - a CMB on ~14ish monsters that might try to grapple generally seems to be in the mid twenties, so the DC to cast D-Door approaches 40. While not impossible, it does seem like a rather high chance of doing absolutely nothing. Freedom of Movement is still good, and I guess a Cape of the Mountebank could be used (combo'd with Resistance) as well. But are there any other Pathfinder options? -------------- Acrobatics didn't seem very useful at high levels without magic items set to boost it. CMD for monsters seems like it goes up faster than 1 point per level in Acrobatics+some middling dex increases. [/QUOTE]
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