Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a good wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 5634013" data-attributes="member: 20741"><p>Honestly, I go for a Universalist, every time. I hate school specializations for my Wizards. Here's why:</p><p></p><p><u><span style="color: Orange"><em><strong>Arcane Bond:</strong></em></span></u> This is far and away the greatest ability that a Wizard has; I'll go farther: <em>it is the single best ability that any class gets in the game. </em> I would argue that <em>even Smite Evil</em> is not as powerful in the long run as <em>Arcane Bond. </em></p><p><span style="color: Orange"><em><strong></strong></em></span></p><p><span style="color: Orange"><em><strong>You get to spontaneously cast one free spell per day that you know.</strong></em></span> It's like having a special ability, once per day,<em> to do any one of several hundred things</em>. And the way I play my wizards,<span style="color: Orange"><em><strong> <span style="color: White">it really is several hundred things</span></strong></em></span><span style="color: White">.</span> I sink an <u>INSANE</u> amount of gold pieces into spells. There wasn't much of a good reason to do this in the past -- as these spells would almost never come into play, and if they did, it would only be on a strategic basis (you know the reason you need the spell, you rest and prepare it). So if you did, you did it to be a "completist", or for role-playing purposes, or just because you thought it was "cool".</p><p></p><p>Now, with <em>Arcane Bond</em>, there is a HUGE benefit to this and you are always Johnny-on-the-Spot with THE STOPPER. The more spells you know, the more AWESOME this ability is. It scales with the level of the character in this sense, and so it grows in power. <em>Arcane Bond</em> is so monstrously powerful an ability, it is TOO GOOD.</p><p></p><p><span style="color: Orange"><em><strong>If you play a specailist wizard,</strong></em></span> <span style="color: Orange"><em><strong>you permanently foreclose two entire schools of magic to you in terms of your arcane bond ability</strong></em></span>. That wipes out DOZENS and DOZENS of spells from your chance to be the Wizard with THE STOPPER.</p><p></p><p>From some people, this is a trade-off they are prepared to make. To me? <span style="color: White"><em><strong>No</strong></em></span>. I vastly prefer the versatility of Universalist Wizards and with the Arcane Bond, this is a versatility which really <span style="color: White"><em><strong>does</strong></em></span> come into play.</p><p></p><p>Plus, a Universalist gets to throw their weapon! If you play an elf, you can thrown your longsword. If you play a human wizard and take a longsword as an Heirloom weapon, you can throw that too. At lower levels this ability comes up often. Hell, even at higher levels it has its moments. Plus, it's so flavorful and spiced with <em>badassery</em>. I love this ability.</p><p></p><p>All by way of saying: Play a Universalist, try to buy every spell in the GAME available to you and collect spells left, right and centre with a view (however difficult it may be) to getting em all. With Arcane Bond, every one of those puppies is available to you <em>whenever you want</em>.<span style="color: Orange"><em><strong> It is the ultimate special ability in the game. </strong></em></span></p><p></p><p>Given the MASSIVE power this puts in the Wizard's hands, there really is no other ability which comes close to it in the game. Anything which restricts that power is a sub-optimal choice in the long run, imo.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5634013, member: 20741"] Honestly, I go for a Universalist, every time. I hate school specializations for my Wizards. Here's why: [U][COLOR=Orange][I][B]Arcane Bond:[/B][/I][/COLOR][/U] This is far and away the greatest ability that a Wizard has; I'll go farther: [I]it is the single best ability that any class gets in the game. [/I] I would argue that [I]even Smite Evil[/I] is not as powerful in the long run as [I]Arcane Bond. [/I] [COLOR=Orange][I][B] You get to spontaneously cast one free spell per day that you know.[/B][/I][/COLOR] It's like having a special ability, once per day,[I] to do any one of several hundred things[/I]. And the way I play my wizards,[COLOR=Orange][I][B] [COLOR=White]it really is several hundred things[/COLOR][/B][/I][/COLOR][COLOR=White].[/COLOR] I sink an [U]INSANE[/U] amount of gold pieces into spells. There wasn't much of a good reason to do this in the past -- as these spells would almost never come into play, and if they did, it would only be on a strategic basis (you know the reason you need the spell, you rest and prepare it). So if you did, you did it to be a "completist", or for role-playing purposes, or just because you thought it was "cool". Now, with [I]Arcane Bond[/I], there is a HUGE benefit to this and you are always Johnny-on-the-Spot with THE STOPPER. The more spells you know, the more AWESOME this ability is. It scales with the level of the character in this sense, and so it grows in power. [I]Arcane Bond[/I] is so monstrously powerful an ability, it is TOO GOOD. [COLOR=Orange][I][B]If you play a specailist wizard,[/B][/I][/COLOR] [COLOR=Orange][I][B]you permanently foreclose two entire schools of magic to you in terms of your arcane bond ability[/B][/I][/COLOR]. That wipes out DOZENS and DOZENS of spells from your chance to be the Wizard with THE STOPPER. From some people, this is a trade-off they are prepared to make. To me? [COLOR=White][I][B]No[/B][/I][/COLOR]. I vastly prefer the versatility of Universalist Wizards and with the Arcane Bond, this is a versatility which really [COLOR=White][I][B]does[/B][/I][/COLOR] come into play. Plus, a Universalist gets to throw their weapon! If you play an elf, you can thrown your longsword. If you play a human wizard and take a longsword as an Heirloom weapon, you can throw that too. At lower levels this ability comes up often. Hell, even at higher levels it has its moments. Plus, it's so flavorful and spiced with [I]badassery[/I]. I love this ability. All by way of saying: Play a Universalist, try to buy every spell in the GAME available to you and collect spells left, right and centre with a view (however difficult it may be) to getting em all. With Arcane Bond, every one of those puppies is available to you [I]whenever you want[/I].[COLOR=Orange][I][B] It is the ultimate special ability in the game. [/B][/I][/COLOR] Given the MASSIVE power this puts in the Wizard's hands, there really is no other ability which comes close to it in the game. Anything which restricts that power is a sub-optimal choice in the long run, imo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a good wizard?
Top