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Building a Halfing Sorcerer/Rogue
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3325651" data-attributes="member: 7177"><p>I'm currently trying to build a Halfling Sorcerer3/Rogue3 (with the eventual goal of becoming an Arcane Trickster) for a game this Sunday. Here is what I've got so far:</p><p></p><p>Str 8</p><p>Dex 20</p><p>Con 12</p><p>Int 12</p><p>Wis 8</p><p>Cha 15</p><p></p><p>(built with the point-build system for 32 points)</p><p></p><p>Feats: Dodge, Point Blank Shot, Precise Shot</p><p></p><p>1st level spells known: Expeditious Retreat, Mage Armor, Ray of Enfeeblement</p><p></p><p></p><p>His general combat strategy would be to first cast Mage Armor on himself, bringing up his AC to 20 - plus Dodge bonus! If there is a tough "boss monster" that other party members have problems with, he will cast Ray of Enfeeblement with it - possibly multiple times. He has a "to hit" roll of +10 for this, guranteeing almost automatic success against enemies without Spell Resistance (since this is a ranged touch attack).</p><p></p><p>If not, he will cast Expeditious Retreat and maneuver in a way that allows him to make a ranged sneak attack with a light crosbow (or possibly a sling). Here, he also has +10 to hit - though he needs to beat the full AC of the target in this case.</p><p></p><p>Future plans for this character (if he lives that long) are three additional levels of sorceror until he can become an Arcane Trickster at level 10. His next feats will likely be Mobility and Spring Attack to help him move into the best positions for his sneak attacks.</p><p></p><p></p><p>What I haven't figured out is what 0-level spells to pick (apart from Mage Hand, of course), and what spells to pick once he progresses in level (which should be soon). Additionally, the character can start with magic items with enchantments worth 1,000 gp. I'd probably pick a Cloak of Resistance, but I am open for suggestions.</p><p></p><p>What are your thoughs on this character? And do you have any additional suggestions for developing him?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3325651, member: 7177"] I'm currently trying to build a Halfling Sorcerer3/Rogue3 (with the eventual goal of becoming an Arcane Trickster) for a game this Sunday. Here is what I've got so far: Str 8 Dex 20 Con 12 Int 12 Wis 8 Cha 15 (built with the point-build system for 32 points) Feats: Dodge, Point Blank Shot, Precise Shot 1st level spells known: Expeditious Retreat, Mage Armor, Ray of Enfeeblement His general combat strategy would be to first cast Mage Armor on himself, bringing up his AC to 20 - plus Dodge bonus! If there is a tough "boss monster" that other party members have problems with, he will cast Ray of Enfeeblement with it - possibly multiple times. He has a "to hit" roll of +10 for this, guranteeing almost automatic success against enemies without Spell Resistance (since this is a ranged touch attack). If not, he will cast Expeditious Retreat and maneuver in a way that allows him to make a ranged sneak attack with a light crosbow (or possibly a sling). Here, he also has +10 to hit - though he needs to beat the full AC of the target in this case. Future plans for this character (if he lives that long) are three additional levels of sorceror until he can become an Arcane Trickster at level 10. His next feats will likely be Mobility and Spring Attack to help him move into the best positions for his sneak attacks. What I haven't figured out is what 0-level spells to pick (apart from Mage Hand, of course), and what spells to pick once he progresses in level (which should be soon). Additionally, the character can start with magic items with enchantments worth 1,000 gp. I'd probably pick a Cloak of Resistance, but I am open for suggestions. What are your thoughs on this character? And do you have any additional suggestions for developing him? [/QUOTE]
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Building a Halfing Sorcerer/Rogue
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