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Building a halfling monk
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<blockquote data-quote="MarauderX" data-source="post: 979827" data-attributes="member: 9990"><p>That's the type I am going for, and was tempted to drive up the Dex a point or so higher to get the extra bonuses to hit, AC and reflex to deflect arrows. We are staying with 3.0 until further notice, although I wish we were going to 3.5. </p><p></p><p>Even at 30' per round, he will be one of the fastest in the party. I was thinking of using that speed & AC along with a maxed out tumble to be a wizard-killer as well as flank easily. Presently there is a rogue in the party, so I want to avoid going that route.</p><p></p><p>With the low magic campaign I am in a monk would work out wonderfully. But as everyone still has had decent BAB I want to make his AC higher to match the lower HP per level. Granted, it will go up, but it takes some levels...and right now he doesn't have them. </p><p></p><p>So essentially what I am understanding is peeling off the halfling part would give an AC=16, BAB drops from +8 to +6, Reflex drops 2 and the others drop 1, and the trade off is better speed and a raised damage die. This monk isn't going to be the best at melee with our group, but should be able to rip apart any caster or archer once he gets to them.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 979827, member: 9990"] That's the type I am going for, and was tempted to drive up the Dex a point or so higher to get the extra bonuses to hit, AC and reflex to deflect arrows. We are staying with 3.0 until further notice, although I wish we were going to 3.5. Even at 30' per round, he will be one of the fastest in the party. I was thinking of using that speed & AC along with a maxed out tumble to be a wizard-killer as well as flank easily. Presently there is a rogue in the party, so I want to avoid going that route. With the low magic campaign I am in a monk would work out wonderfully. But as everyone still has had decent BAB I want to make his AC higher to match the lower HP per level. Granted, it will go up, but it takes some levels...and right now he doesn't have them. So essentially what I am understanding is peeling off the halfling part would give an AC=16, BAB drops from +8 to +6, Reflex drops 2 and the others drop 1, and the trade off is better speed and a raised damage die. This monk isn't going to be the best at melee with our group, but should be able to rip apart any caster or archer once he gets to them. [/QUOTE]
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Building a halfling monk
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