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Building a halfling monk
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<blockquote data-quote="Technik4" data-source="post: 980320" data-attributes="member: 7211"><p>I would suggest Elven instead of Halfling. It still keeps with the style you are going for (dex over strength) but an elf may offer better advantages for this type of character. </p><p></p><p>Your strength? As EB pointed out, merely gaining magic items and keeping your dex high won't make you unhittable (or even only hittable on a 18-20). For your level, you WILL be hit, you have to play smart enough for you to be the guy the enemy ignores, until you screw him over. This is not hard to do, as you are an unarmored, mostly bare thin humanoid, hardly what most monsters/npcs would consider threatening.</p><p></p><p>Your advantage is your saves. Always pump your saves, you will be the most reliable one in the party, and eventually NPCs may even avoid casting singe-target spells against you because they know (at that point) that the crazy bare-chested no-weapon-wielding guys are the ones who do not get held, etc.</p><p></p><p>AC is your other advantage, not in straight up scores, but by using tactics. Fight defensively, dont be afraid to take a full-out defense (which may still move you as far as the fighter in full-plate), and tumble for all your heart is worth. Use mobility, get in AND out of combat, then get back IN. Irritate monsters and intelligent opponents by being there one second, gone the next. Use ready actions and delay actions to maximize trying to stun your enemies. If youre playing 3.0e and you have access to them, buy some ki straps.</p><p></p><p>Once again, be careful of your role. Many high-movement rogues and monks make the mistake of thinking that due to their high movement they should rush into battle. Totally wrong (imo). In fact, most of the time try and use your sneaking skills to not even be with the main group. Be off to the side with the rogue, or play safety and hang in the back, after all you can get to the front if necessary.</p><p></p><p>Appeal to your group to let you play the medic, meaning taking quite a few of the potions. You should be the go-to guy if someone falls, you can get in, avoid AoOs, and heal someone faster than anyone else (probably). Those healing potions are also going to save your skin on multiple occasions.</p><p></p><p>Use potions almost to the point of recklessness. Potions are cheap, and they improve you quite a bit. Appeal for buff spells for yourself, and always make yourself useful. The rogue will be your best friend as you will go sneaking and flanking together, but you can build friendships with mages (by readying actions to stun enemy mages, or grapple them) and other members of the party.</p><p></p><p>You will always outshine the party against an incorpereal foe (who uses touch AC as its basis for attacks), make sure to taunt them so you are the target.</p><p></p><p>Finally, a quick sum up:</p><p></p><p>Halfling vs Elf</p><p></p><p>-Same Dex</p><p>-Similar penalties (Str and Con)</p><p>-Elf is better at grappling and faster</p><p>-Halfling is better at sneaking (+4 racial hide) and slightly better saves, attacks and AC (+1 to all better than elf)</p><p>-Elf has arguably better saving throw bonus, and definitely better proficiencies (make use of bows! they aren't restricted and it is sort-of an eastern tradition)</p><p>-Elf has better vision (which in turn, helps sneaking and just in general).</p><p>-Halfling has more skill bonuses, and a bonus to thrown weapons (applies to shuriken)</p><p>-Elf has better unarmed damage</p><p></p><p>Once again, I reccomend elf.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 980320, member: 7211"] I would suggest Elven instead of Halfling. It still keeps with the style you are going for (dex over strength) but an elf may offer better advantages for this type of character. Your strength? As EB pointed out, merely gaining magic items and keeping your dex high won't make you unhittable (or even only hittable on a 18-20). For your level, you WILL be hit, you have to play smart enough for you to be the guy the enemy ignores, until you screw him over. This is not hard to do, as you are an unarmored, mostly bare thin humanoid, hardly what most monsters/npcs would consider threatening. Your advantage is your saves. Always pump your saves, you will be the most reliable one in the party, and eventually NPCs may even avoid casting singe-target spells against you because they know (at that point) that the crazy bare-chested no-weapon-wielding guys are the ones who do not get held, etc. AC is your other advantage, not in straight up scores, but by using tactics. Fight defensively, dont be afraid to take a full-out defense (which may still move you as far as the fighter in full-plate), and tumble for all your heart is worth. Use mobility, get in AND out of combat, then get back IN. Irritate monsters and intelligent opponents by being there one second, gone the next. Use ready actions and delay actions to maximize trying to stun your enemies. If youre playing 3.0e and you have access to them, buy some ki straps. Once again, be careful of your role. Many high-movement rogues and monks make the mistake of thinking that due to their high movement they should rush into battle. Totally wrong (imo). In fact, most of the time try and use your sneaking skills to not even be with the main group. Be off to the side with the rogue, or play safety and hang in the back, after all you can get to the front if necessary. Appeal to your group to let you play the medic, meaning taking quite a few of the potions. You should be the go-to guy if someone falls, you can get in, avoid AoOs, and heal someone faster than anyone else (probably). Those healing potions are also going to save your skin on multiple occasions. Use potions almost to the point of recklessness. Potions are cheap, and they improve you quite a bit. Appeal for buff spells for yourself, and always make yourself useful. The rogue will be your best friend as you will go sneaking and flanking together, but you can build friendships with mages (by readying actions to stun enemy mages, or grapple them) and other members of the party. You will always outshine the party against an incorpereal foe (who uses touch AC as its basis for attacks), make sure to taunt them so you are the target. Finally, a quick sum up: Halfling vs Elf -Same Dex -Similar penalties (Str and Con) -Elf is better at grappling and faster -Halfling is better at sneaking (+4 racial hide) and slightly better saves, attacks and AC (+1 to all better than elf) -Elf has arguably better saving throw bonus, and definitely better proficiencies (make use of bows! they aren't restricted and it is sort-of an eastern tradition) -Elf has better vision (which in turn, helps sneaking and just in general). -Halfling has more skill bonuses, and a bonus to thrown weapons (applies to shuriken) -Elf has better unarmed damage Once again, I reccomend elf. Technik [/QUOTE]
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