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Building a halfling monk
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<blockquote data-quote="MarauderX" data-source="post: 981558" data-attributes="member: 9990"><p>Yeah, well, unfortunately we won't be adopting 3.5 until the whole thing is approved by our DM, which hasn't been a problem until now. </p><p></p><p>Technik4: Thanks for the suggestion, the elven monk is a nice 1/2 way point between halfling and human, and remains a viable choice with the medium damage and speed. </p><p></p><p>spunky_mutters: I feel the same about damage dealt out, and that why I was thinking the character would be tumbling behind the lines to deal with the spell tossers instead of going toe-to-toe with any fighter types on the front lines. His secondary job will be to flank, of course.</p><p></p><p>Camarath: We aren't allowed to play anything beyond the normal races, which is also unfortunate, but nice to see that the larger you go the more you can keep up with the fighters. </p><p></p><p>Arc: I agree with you wholeheartedly, but unfortunately the rules are the rules in our campaign. I will be thinking about taking weapon finesse and power attack to at least deal some damage per blow if I keep the halfling 'template'. </p><p></p><p>I worked up a Half-Orc monk with maxed out Str (as Elder Basilisk had built above) to take a look at AC, saves and HP. The drawbacks are huge to me; take a look at the comparison below. One thing I started to realize is that the monk has 4 stats that are all vitally important to having a guy that can, well, be a good monk - Str (to grapple, add to damage or BAB, trip), Dex (AC, finesse attack, reflex), Con (need the extra HP to add to d8/level, fort save), and Wis (AC, DC bonuses for special attacks). Spreading out the 32 points over these 4 seems more like an art of sacrificing certain aspects instead of maxing out the PC for the most benefits. </p><p></p><p>Keep in mind, this is a 4th level monk at point buy=32, and assuming my numbers are correct.</p><p></p><p>_______Halfling____Half Orc</p><p>Str----------12-------------18</p><p>Dex---------18-------------12</p><p>Con --------12-------------12</p><p>Int ---------10-------------10</p><p>Wis---------16-------------16</p><p>Cha---------8---------------6</p><p>AC----------18-------------14</p><p>HP--------15-36---------15-36 (Average ~24) </p><p>Fort--------+6-------------+5</p><p>Reflex------+9-------------+5</p><p>Will----------+8-------------+7</p><p>BAB melee--+9*----------+7**</p><p>BAB ranged--+8-----------+4</p><p>Damage----1d6+1**----1d8+5** </p><p>Feats---Weapon finesse-----Power attack</p><p>-----------Power attack-----------Cleave</p><p></p><p>* with weapon finesse added </p><p>** power attack bonuses not included</p><p></p><p>I dunno... same hit points, one has a much better AC, who do you think will last longer?</p><p></p><p>edit: prettied it up good enough to read</p></blockquote><p></p>
[QUOTE="MarauderX, post: 981558, member: 9990"] Yeah, well, unfortunately we won't be adopting 3.5 until the whole thing is approved by our DM, which hasn't been a problem until now. Technik4: Thanks for the suggestion, the elven monk is a nice 1/2 way point between halfling and human, and remains a viable choice with the medium damage and speed. spunky_mutters: I feel the same about damage dealt out, and that why I was thinking the character would be tumbling behind the lines to deal with the spell tossers instead of going toe-to-toe with any fighter types on the front lines. His secondary job will be to flank, of course. Camarath: We aren't allowed to play anything beyond the normal races, which is also unfortunate, but nice to see that the larger you go the more you can keep up with the fighters. Arc: I agree with you wholeheartedly, but unfortunately the rules are the rules in our campaign. I will be thinking about taking weapon finesse and power attack to at least deal some damage per blow if I keep the halfling 'template'. I worked up a Half-Orc monk with maxed out Str (as Elder Basilisk had built above) to take a look at AC, saves and HP. The drawbacks are huge to me; take a look at the comparison below. One thing I started to realize is that the monk has 4 stats that are all vitally important to having a guy that can, well, be a good monk - Str (to grapple, add to damage or BAB, trip), Dex (AC, finesse attack, reflex), Con (need the extra HP to add to d8/level, fort save), and Wis (AC, DC bonuses for special attacks). Spreading out the 32 points over these 4 seems more like an art of sacrificing certain aspects instead of maxing out the PC for the most benefits. Keep in mind, this is a 4th level monk at point buy=32, and assuming my numbers are correct. _______Halfling____Half Orc Str----------12-------------18 Dex---------18-------------12 Con --------12-------------12 Int ---------10-------------10 Wis---------16-------------16 Cha---------8---------------6 AC----------18-------------14 HP--------15-36---------15-36 (Average ~24) Fort--------+6-------------+5 Reflex------+9-------------+5 Will----------+8-------------+7 BAB melee--+9*----------+7** BAB ranged--+8-----------+4 Damage----1d6+1**----1d8+5** Feats---Weapon finesse-----Power attack -----------Power attack-----------Cleave * with weapon finesse added ** power attack bonuses not included I dunno... same hit points, one has a much better AC, who do you think will last longer? edit: prettied it up good enough to read [/QUOTE]
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