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Building a halfling monk
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<blockquote data-quote="wolfen" data-source="post: 982014" data-attributes="member: 12717"><p>I have had a fun idea for a halfling monk. I am not playing him because most of my group is full of powergamer types.</p><p></p><p>Here's the scoop.</p><p></p><p>I start with a dart-wielding Rogue (level 1) with Point Blank Shot. Then make him a monk. Take Rapid Shot (lvl3) and precise shot (lvl6). Apply your strength bonus to damage from darts, and a high dex bonus to attacks to hit (+1 for being halfling/+1 for size). </p><p></p><p>In this setup, at 3rd level you are able to keep away from danger and still make a difference. A reasonable monk can usually manage to get to an enemy flank. Then (from 20 feet away) you can hurl darts (+7/+5 to hit) doing (1d6+1d4+STR+1). That's averaging something like 8pts per dart, 2 darts per round. That's decent for a halfling monk. When you throw in magic darts (like glitterdust darts) he gets downright useful. </p><p></p><p>So why is he a monk? If you take the long-term view of your character, (and you have to with a halfling monk), you can imagine a character that uses darts effectively in the middle of a fray, trips fighters, grapples mages, etc. He's a more fluid character that easily finds cover behind the larger combatants and tumbles out of reach -- but darts you a couple times on his way to the mage.</p><p></p><p>Typically people argue against this kind of character. "My half-elf archer is better at ranged and melee! Why bother?" Well, that's true if he gets to pick his situation. In my experience, most archers are only shooting freely for a couple rounds max, then they're forced into melee. It's one or the other.</p><p></p><p>By contrast, a monk with good throwing-weapon skills can weave in and out of the melee area with greater effect. A monk relying only on melee can't do anything to you from 20 feet away, so his sphere of influence is much smaller by comparison. A fighter in melee with his favorite sword or hammer is in the same situation. A monk, needing no weapon, has a hand free for throwin'! He's like the gremlin among the enemy making things easier for you. </p><p></p><p>Just an idea i havent fully tested.</p><p></p><p>wolfen</p></blockquote><p></p>
[QUOTE="wolfen, post: 982014, member: 12717"] I have had a fun idea for a halfling monk. I am not playing him because most of my group is full of powergamer types. Here's the scoop. I start with a dart-wielding Rogue (level 1) with Point Blank Shot. Then make him a monk. Take Rapid Shot (lvl3) and precise shot (lvl6). Apply your strength bonus to damage from darts, and a high dex bonus to attacks to hit (+1 for being halfling/+1 for size). In this setup, at 3rd level you are able to keep away from danger and still make a difference. A reasonable monk can usually manage to get to an enemy flank. Then (from 20 feet away) you can hurl darts (+7/+5 to hit) doing (1d6+1d4+STR+1). That's averaging something like 8pts per dart, 2 darts per round. That's decent for a halfling monk. When you throw in magic darts (like glitterdust darts) he gets downright useful. So why is he a monk? If you take the long-term view of your character, (and you have to with a halfling monk), you can imagine a character that uses darts effectively in the middle of a fray, trips fighters, grapples mages, etc. He's a more fluid character that easily finds cover behind the larger combatants and tumbles out of reach -- but darts you a couple times on his way to the mage. Typically people argue against this kind of character. "My half-elf archer is better at ranged and melee! Why bother?" Well, that's true if he gets to pick his situation. In my experience, most archers are only shooting freely for a couple rounds max, then they're forced into melee. It's one or the other. By contrast, a monk with good throwing-weapon skills can weave in and out of the melee area with greater effect. A monk relying only on melee can't do anything to you from 20 feet away, so his sphere of influence is much smaller by comparison. A fighter in melee with his favorite sword or hammer is in the same situation. A monk, needing no weapon, has a hand free for throwin'! He's like the gremlin among the enemy making things easier for you. Just an idea i havent fully tested. wolfen [/QUOTE]
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