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Building a halfling monk
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<blockquote data-quote="Sejs" data-source="post: 982164" data-attributes="member: 4910"><p>If you can, play a Strongheart Halfling (trades the +1 racial bonus to all saves for a bonus feat at level 1) - that subtype seems more apt to produce monks, and really as a monk your saves will be good all around, anyway.</p><p></p><p>There's an interesting sidebar in the FRCS about different monastic orders, and has the interesting idea that if you belong to a certain monastic order, you can multiclass without the normal cannot-be-a-monk-again penalties if you MC to certain classes that are inline with the ideals of the order. Of note for your character would be the Hin Fist, which is a halfling martial arts style. Monks of the Hin Fist can multiclass freely as Fighters, Rogues, and Paladins (usually of Yondalla). This would let you get a couple rogue levels later on without having to give up monking forevermore.</p><p></p><p>Given the halfling's natural proclivities - don't focus on doing damage. Be the utility monk. Weapon Finesse is good. Pain Touch would be very handy - the more you can get out of your stunning fists the better. As has been pointed out - get Expert Tactician. Particularly if you can get in a level of rogue. Jade and Steel (from Avalance Press) also has the Grappling Finesse feat which lets you use your dex instead of your str for all grapple and trip attempts. If you're making a grappling monk (not suggested due to small size... but it's your character, heh) - it would help. Feats like Unbalancing Strike, Freezing the Lifeblood and Falling Star Strike are good, because they operate off your Wis mod.. but as you've said above.. OA stuff may not be available.</p></blockquote><p></p>
[QUOTE="Sejs, post: 982164, member: 4910"] If you can, play a Strongheart Halfling (trades the +1 racial bonus to all saves for a bonus feat at level 1) - that subtype seems more apt to produce monks, and really as a monk your saves will be good all around, anyway. There's an interesting sidebar in the FRCS about different monastic orders, and has the interesting idea that if you belong to a certain monastic order, you can multiclass without the normal cannot-be-a-monk-again penalties if you MC to certain classes that are inline with the ideals of the order. Of note for your character would be the Hin Fist, which is a halfling martial arts style. Monks of the Hin Fist can multiclass freely as Fighters, Rogues, and Paladins (usually of Yondalla). This would let you get a couple rogue levels later on without having to give up monking forevermore. Given the halfling's natural proclivities - don't focus on doing damage. Be the utility monk. Weapon Finesse is good. Pain Touch would be very handy - the more you can get out of your stunning fists the better. As has been pointed out - get Expert Tactician. Particularly if you can get in a level of rogue. Jade and Steel (from Avalance Press) also has the Grappling Finesse feat which lets you use your dex instead of your str for all grapple and trip attempts. If you're making a grappling monk (not suggested due to small size... but it's your character, heh) - it would help. Feats like Unbalancing Strike, Freezing the Lifeblood and Falling Star Strike are good, because they operate off your Wis mod.. but as you've said above.. OA stuff may not be available. [/QUOTE]
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