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Building a halfling monk
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<blockquote data-quote="MarauderX" data-source="post: 985606" data-attributes="member: 9990"><p>Ok, back to the Monk issue still at hand...</p><p>The problem I found was being able to get all the feats necessary to get the Grappling Block and still have Weapon Finesse so as to use Dex for attacking - and keep it all at a 4th level character. I decided to go with a human for the feats and would take 2 levels in fighter for the feats and hit points. Let know if I have gone beyond the bounds of the books, and refresh your memory of the prereqs for this feat:</p><p>Improved Unarmed Strike (Automatic Monk feat)</p><p>Deflect arrows (2nd level automatic Monk feat)</p><p>Int 13+ (This one changes up the stats, as you will see below)</p><p>Expertise (Fighter feat)</p><p>Improved Disarm (Fighter feat)</p><p>Combat Reflexes (Human feat)</p><p>Weapon Finesse: unarmed (1st level feat)</p><p>Grappling Block (3rd level feat)</p><p></p><p>The stats for the character would end up being:</p><p>Str = 10</p><p>Dex = 16</p><p>Con = 12</p><p>Int = 14 </p><p>Wis = 16</p><p>Cha = 8</p><p></p><p>With this layout, his AC=16 from the start, and with Expertise he could raise it up to 19 (BAB=+3). HP would be higher, from 17-40, 27 is around the average. </p><p></p><p>After reaching this goal, I started thinking about the chances of being able to use the Grappling Block. Essentially, if an enemy has a better BAB, the chances for using it successfully become substantially less as my target DC is the attack roll made by my opponent. Then say I use Expertise to try to raise my AC up to 19 so as not get hit by him, and he still hits, I would need to match his hit with one of my own - at only a +3. So for example, I am facing a 4th level fighter with an attack bonus=+8 (+4 Str, +4 BAB). If I use Expertise to raise up my AC to 19, he only needs to roll an 11 to strike me (50% chance). Now say he rolls a 15 for a total of 23. I would need to roll a 20 to match that 23 - a 5% chance. I roll an 8, and he clobbers me in my outstreched arms for 12 points of damage. </p><p>Now I could stop using the expertise, and the chances of him tagging me just went up, but the target attack roll I would need to reach might be much less. Say in the next round the fighter swings at my AC=16 and hits by rolling a 10 for a total of 18. I roll a 14 to GB for a total of 20 - successfully blocking and disarming him. Now I drop his weapon behind me, and pray he doesn't have Quickdraw. </p><p></p><p>Now using the GB feat against opponent with a lower attack bonus would be sweet, as the attack bonuses that hit you become weaker. It starts to become a problem once it is realized that a Monk BAB does not ramp up as quickly as a fighters and by 15th level it becomes almost way too lopsided to even have the feat vs. a fighter opponent of your level. Hopefully by then new feats and greater HP will make up for it, and there is only one way to do it - playtest it and survive.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 985606, member: 9990"] Ok, back to the Monk issue still at hand... The problem I found was being able to get all the feats necessary to get the Grappling Block and still have Weapon Finesse so as to use Dex for attacking - and keep it all at a 4th level character. I decided to go with a human for the feats and would take 2 levels in fighter for the feats and hit points. Let know if I have gone beyond the bounds of the books, and refresh your memory of the prereqs for this feat: Improved Unarmed Strike (Automatic Monk feat) Deflect arrows (2nd level automatic Monk feat) Int 13+ (This one changes up the stats, as you will see below) Expertise (Fighter feat) Improved Disarm (Fighter feat) Combat Reflexes (Human feat) Weapon Finesse: unarmed (1st level feat) Grappling Block (3rd level feat) The stats for the character would end up being: Str = 10 Dex = 16 Con = 12 Int = 14 Wis = 16 Cha = 8 With this layout, his AC=16 from the start, and with Expertise he could raise it up to 19 (BAB=+3). HP would be higher, from 17-40, 27 is around the average. After reaching this goal, I started thinking about the chances of being able to use the Grappling Block. Essentially, if an enemy has a better BAB, the chances for using it successfully become substantially less as my target DC is the attack roll made by my opponent. Then say I use Expertise to try to raise my AC up to 19 so as not get hit by him, and he still hits, I would need to match his hit with one of my own - at only a +3. So for example, I am facing a 4th level fighter with an attack bonus=+8 (+4 Str, +4 BAB). If I use Expertise to raise up my AC to 19, he only needs to roll an 11 to strike me (50% chance). Now say he rolls a 15 for a total of 23. I would need to roll a 20 to match that 23 - a 5% chance. I roll an 8, and he clobbers me in my outstreched arms for 12 points of damage. Now I could stop using the expertise, and the chances of him tagging me just went up, but the target attack roll I would need to reach might be much less. Say in the next round the fighter swings at my AC=16 and hits by rolling a 10 for a total of 18. I roll a 14 to GB for a total of 20 - successfully blocking and disarming him. Now I drop his weapon behind me, and pray he doesn't have Quickdraw. Now using the GB feat against opponent with a lower attack bonus would be sweet, as the attack bonuses that hit you become weaker. It starts to become a problem once it is realized that a Monk BAB does not ramp up as quickly as a fighters and by 15th level it becomes almost way too lopsided to even have the feat vs. a fighter opponent of your level. Hopefully by then new feats and greater HP will make up for it, and there is only one way to do it - playtest it and survive. [/QUOTE]
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