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Building a Hazard: A Creeping Forest
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<blockquote data-quote="fba827" data-source="post: 4401942" data-attributes="member: 807"><p>How severely do you want to say the ground is shaking?</p><p>Maybe every round (or every round the PCs move other than shift) they have to make an acrobatics check (DC whatever) to avoid being knocked prone from the shaking, dwarves would get a saving throw in addition to their acrobatics check due to racial abilities.</p><p></p><p>Remember to put NPC tokens on the map to show where they are. And remember to have them try to avoid falling prone as well.</p><p></p><p>There should be lots of rubble flying around, as mentioned in the last post.</p><p></p><p>Have a lumberjack stuck on one of the trees that was rising up so quickly which will make the PCs feel a sense of urgency to save him (and have in your notes something like "after 7 rounds of combat if not saved he looses balance and falls)</p><p></p><p>Have some of the growth act like kudzu, causing immobilty (save ends)</p><p></p><p>I'll add more later if i think of it.</p></blockquote><p></p>
[QUOTE="fba827, post: 4401942, member: 807"] How severely do you want to say the ground is shaking? Maybe every round (or every round the PCs move other than shift) they have to make an acrobatics check (DC whatever) to avoid being knocked prone from the shaking, dwarves would get a saving throw in addition to their acrobatics check due to racial abilities. Remember to put NPC tokens on the map to show where they are. And remember to have them try to avoid falling prone as well. There should be lots of rubble flying around, as mentioned in the last post. Have a lumberjack stuck on one of the trees that was rising up so quickly which will make the PCs feel a sense of urgency to save him (and have in your notes something like "after 7 rounds of combat if not saved he looses balance and falls) Have some of the growth act like kudzu, causing immobilty (save ends) I'll add more later if i think of it. [/QUOTE]
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Building a Hazard: A Creeping Forest
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