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Building a High Elf Twilight Cleric
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<blockquote data-quote="Zardnaar" data-source="post: 8211445" data-attributes="member: 6716779"><p>With stats like that you can probably make heavy armor work. </p><p></p><p> But IMHO every cleric should probably go with medium armor espicially with default array or close to it. </p><p></p><p></p><p></p><p>Str</p><p>Dex 14</p><p>Con 15</p><p>Int </p><p>Wis 16</p><p>Cha</p><p></p><p>Assign rest how you like. After racial 18 wisdom 16 con. </p><p></p><p>Take booming blade or green Flame Blade with your high elf part. </p><p></p><p> Pick up warcaster at level 4. </p><p></p><p> If the DM let's you use the optional Tasha's rule replace divine strike with the 1d8 part on cantrips. </p><p></p><p> So you have a very versatile characters. With guidance good at skills swap your elf weapons for more tools. </p><p></p><p> Your decent at melee and can nova like a boss like any primary spellcaster and you can swap from melee to ranged easy enough. If it's more 6-8 encounters just pace your spells. Spiritual Guardians lasts ten minutes so you might get multiple encounters out if one casting. </p><p></p><p> Remember the divine strike ability applies to cantrips eg GFB so combine that with spiritual guardians/weapon. </p><p></p><p> If you want to go pure ranged just key everything off wisdom. Toll the dead, guiding Bolt pick ranged spells. You can do both. </p><p></p><p> My wife is building a dusk cleric and is splashing a sorcerer level. </p><p></p><p> Heal good at skills, melee, ranged etc. And tools. Use a rapier. So basically regardless of how the DM runs the game or structures encounters you're all good. Out of combat still good. Maybe make that last stat a 14 in charisma.</p><p></p><p> Roleplay how you like or maybe your moon magic is string at full moon (play as spellcaster) and weaker when it wanes (go melee).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8211445, member: 6716779"] With stats like that you can probably make heavy armor work. But IMHO every cleric should probably go with medium armor espicially with default array or close to it. Str Dex 14 Con 15 Int Wis 16 Cha Assign rest how you like. After racial 18 wisdom 16 con. Take booming blade or green Flame Blade with your high elf part. Pick up warcaster at level 4. If the DM let's you use the optional Tasha's rule replace divine strike with the 1d8 part on cantrips. So you have a very versatile characters. With guidance good at skills swap your elf weapons for more tools. Your decent at melee and can nova like a boss like any primary spellcaster and you can swap from melee to ranged easy enough. If it's more 6-8 encounters just pace your spells. Spiritual Guardians lasts ten minutes so you might get multiple encounters out if one casting. Remember the divine strike ability applies to cantrips eg GFB so combine that with spiritual guardians/weapon. If you want to go pure ranged just key everything off wisdom. Toll the dead, guiding Bolt pick ranged spells. You can do both. My wife is building a dusk cleric and is splashing a sorcerer level. Heal good at skills, melee, ranged etc. And tools. Use a rapier. So basically regardless of how the DM runs the game or structures encounters you're all good. Out of combat still good. Maybe make that last stat a 14 in charisma. Roleplay how you like or maybe your moon magic is string at full moon (play as spellcaster) and weaker when it wanes (go melee). [/QUOTE]
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