Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a Hot Rod: What I miss most in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 6120710" data-attributes="member: 32740"><p>I think that the game was never built to be competetive. The fun of letting players occasionally select useful and interesting new abilities for thier characters is clear, but the point of the game is supposed to be (or i'd always been told it was) cooperation with other players & characters to overcome obstacles and challenges presented by the DM. "Cool combinations and synergies that really made for some high performing PCs," are certainly possible as you expand the sheer volume of choices and combine it with the inability of game designers to thoroughly test all possibilities in a atmosphere of gameplay <em>domination </em>and one-upsmanship. You shouldn't <em>need </em>to spend a lot of time tinkering and tuning up a character in order to play and fully enjoy the game and there is such as thing as having <em>too much </em>of a good thing.</p><p></p><p>It is not a crime for a PC to be good at something. Indeed, as the DM if I don't want to see the PC's and their players succeed and enjoy the hell of out doing so then I should be strung up by my Buster Browns. But spending hours tweaking feats, class option, power, spells, examining race and class combinations and pushing the envelope of the rules is - to me - missing the point. There is fun and pride to be found in rules mastery but I got a <em>bellyfull </em>of that from 3E. That isn't a core principle to be encouraged in any D&D game I personally want to run or play in; it's not something I see as wanting to build the game around - to say, "THIS is where the fun is - in the planning, not in the playing." Tried it for years and have now rejected it. But maybe that's just me.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6120710, member: 32740"] I think that the game was never built to be competetive. The fun of letting players occasionally select useful and interesting new abilities for thier characters is clear, but the point of the game is supposed to be (or i'd always been told it was) cooperation with other players & characters to overcome obstacles and challenges presented by the DM. "Cool combinations and synergies that really made for some high performing PCs," are certainly possible as you expand the sheer volume of choices and combine it with the inability of game designers to thoroughly test all possibilities in a atmosphere of gameplay [I]domination [/I]and one-upsmanship. You shouldn't [I]need [/I]to spend a lot of time tinkering and tuning up a character in order to play and fully enjoy the game and there is such as thing as having [I]too much [/I]of a good thing. It is not a crime for a PC to be good at something. Indeed, as the DM if I don't want to see the PC's and their players succeed and enjoy the hell of out doing so then I should be strung up by my Buster Browns. But spending hours tweaking feats, class option, power, spells, examining race and class combinations and pushing the envelope of the rules is - to me - missing the point. There is fun and pride to be found in rules mastery but I got a [I]bellyfull [/I]of that from 3E. That isn't a core principle to be encouraged in any D&D game I personally want to run or play in; it's not something I see as wanting to build the game around - to say, "THIS is where the fun is - in the planning, not in the playing." Tried it for years and have now rejected it. But maybe that's just me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a Hot Rod: What I miss most in D&D Next
Top