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Building a level 9 wandering scholar
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<blockquote data-quote="zyzzyr" data-source="post: 1333297" data-attributes="member: 1867"><p>Hi all,</p><p></p><p>I am picking up a 3.0 campaign my friends and I had left off a while back. In it I played a wandering scholar sort of person - kind of like Indiana Jones, but more focussed on wits and agility instead of brawn. The idea was to be part of a group called the "Seekers", who of course went out to search knowledge among the ruins. So kind of a medieval tomb-raiding archaeologist. I also wanted to back this up with a little magic.</p><p></p><p>In D&D 3.0, I was a Rog3/Wiz3. Knowledge (history, geography) were trained, and I was useful in the areas of opening locks, disabling devices, searching, and so on. Focus on the bow since I wanted to avoid combat.</p><p></p><p>We've decided to pick the campaign up again, but with 3.5 rules, and move our characters up to level 9.</p><p></p><p>Immediately I was struck with the possibility of creating an Arcane Trickster, but the prereqs flabbergasted me: you need to be at least Wiz5/Rog3 (though Wiz5/Rog4 might be a bit better first).</p><p></p><p>Then I remembered that I was going to be a bard in 3.0 until I realized I could not make the skills work. Now that the 3.5 bard is up to 6+int skill points per level, this is more easily done so I was looking at that. However, I don't like having to make sure Dex, Int, AND Cha are all very good stats, as I wanted to concentrate only on two stats, and balance off the others. Also, the lack of trapfinding for traps with DCs > 20 is a huge hit to take (although I could get it back by taking 1 level of rogue). The loss of sneak attack -- well, dunno how much I really care about that. </p><p></p><p>Then I considered just sticking with Rog/Wiz multiclass and go Rog5/Wiz4, on to Rog5/Wiz5, then maybe Arcane Trickster, but really I started getting bogged down at this point (too many options). I needed to think about level 15, where a Wiz5/Rog3/ArT7 would be casting 5th-level spells, versus Wiz5/Rog5/ArT5, where he would be casting 4th level spells but have +8 skill points, a few more hit points, and ... etc. etc.</p><p></p><p>Can you reliable folks make any suggestions as to where to go with this?</p><p></p><p>Some theme notes: He's a serious scholar, not a dilettante. It's a low magic world. He likes exploring -- a lot -- so he doesn't want to always have to get a rogue to come along and stop him from killing himself with all the traps. I'd also originally planned to use just a bit of magic (not be a wizard, basically), but it seems that there's no reason to go rogX/wizX-3 when you can go Arcane Trickster.</p><p></p><p>Any help would be greatly appreciated!</p><p></p><p>zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 1333297, member: 1867"] Hi all, I am picking up a 3.0 campaign my friends and I had left off a while back. In it I played a wandering scholar sort of person - kind of like Indiana Jones, but more focussed on wits and agility instead of brawn. The idea was to be part of a group called the "Seekers", who of course went out to search knowledge among the ruins. So kind of a medieval tomb-raiding archaeologist. I also wanted to back this up with a little magic. In D&D 3.0, I was a Rog3/Wiz3. Knowledge (history, geography) were trained, and I was useful in the areas of opening locks, disabling devices, searching, and so on. Focus on the bow since I wanted to avoid combat. We've decided to pick the campaign up again, but with 3.5 rules, and move our characters up to level 9. Immediately I was struck with the possibility of creating an Arcane Trickster, but the prereqs flabbergasted me: you need to be at least Wiz5/Rog3 (though Wiz5/Rog4 might be a bit better first). Then I remembered that I was going to be a bard in 3.0 until I realized I could not make the skills work. Now that the 3.5 bard is up to 6+int skill points per level, this is more easily done so I was looking at that. However, I don't like having to make sure Dex, Int, AND Cha are all very good stats, as I wanted to concentrate only on two stats, and balance off the others. Also, the lack of trapfinding for traps with DCs > 20 is a huge hit to take (although I could get it back by taking 1 level of rogue). The loss of sneak attack -- well, dunno how much I really care about that. Then I considered just sticking with Rog/Wiz multiclass and go Rog5/Wiz4, on to Rog5/Wiz5, then maybe Arcane Trickster, but really I started getting bogged down at this point (too many options). I needed to think about level 15, where a Wiz5/Rog3/ArT7 would be casting 5th-level spells, versus Wiz5/Rog5/ArT5, where he would be casting 4th level spells but have +8 skill points, a few more hit points, and ... etc. etc. Can you reliable folks make any suggestions as to where to go with this? Some theme notes: He's a serious scholar, not a dilettante. It's a low magic world. He likes exploring -- a lot -- so he doesn't want to always have to get a rogue to come along and stop him from killing himself with all the traps. I'd also originally planned to use just a bit of magic (not be a wizard, basically), but it seems that there's no reason to go rogX/wizX-3 when you can go Arcane Trickster. Any help would be greatly appreciated! zyzzyr [/QUOTE]
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