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Building a Monk/Summoner. Help me tweak him out?
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<blockquote data-quote="Qik" data-source="post: 5822256" data-attributes="member: 6673727"><p>Huh. Small world: I posted asking for advice about a similar build a few weeks ago. Didn't get many responses, but you still might find something of use in there, so <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/317651-synthesist-monk.html" target="_blank">here's the linky</a>.</p><p></p><p>Here's a few sporadic thoughts:</p><p>- For a one level dip, the Maneuver Master offers you a free combat maneuver, which could be especially nice on a quadruped with pounce: charge, trip, then full attack (getting the -4 AC on your target), plus the possibility for an AoO when he gets up.</p><p>-<a href="http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat" target="_blank"> Feral Combat Training</a> (from UC) would enable you to use both the monk's unarmed damage and style feats with a selected natural weapon. The prerequisites aren't bad (IUS and Weapon Focus with your selected natural weapon), and they can really amp up your power. For example, if you go biped, you can have 4 claw attacks at Synthesist 4 (for only 1 evolution point (!), since you can put claws on limbs (legs) once). If you go Master of Many Styles and choose Dragon Style and Boar Style, you're getting 1.5x your Str mod on your first successful attack (2x if you have Dragon Ferocity), and doing an extra 2d6 bleed damage if at least 2 of your 4 claws hits. With a Str of 18 (which would be low by level 5), that would be 1d6+8 for the first claw, 1d6+6 for the subsequent ones, plus the bleed. Let's say you land two out of the four claws: if my math is correct, that's a 12.5+9.5+7=29 damage average. Not too shabby, especially considering two of your attacks missed.</p><p></p><p>I'll stop it there for now. Just some thoughts as I've mused on the build myself; help that they're helpful.</p></blockquote><p></p>
[QUOTE="Qik, post: 5822256, member: 6673727"] Huh. Small world: I posted asking for advice about a similar build a few weeks ago. Didn't get many responses, but you still might find something of use in there, so [URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/317651-synthesist-monk.html"]here's the linky[/URL]. Here's a few sporadic thoughts: - For a one level dip, the Maneuver Master offers you a free combat maneuver, which could be especially nice on a quadruped with pounce: charge, trip, then full attack (getting the -4 AC on your target), plus the possibility for an AoO when he gets up. -[URL="http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat"] Feral Combat Training[/URL] (from UC) would enable you to use both the monk's unarmed damage and style feats with a selected natural weapon. The prerequisites aren't bad (IUS and Weapon Focus with your selected natural weapon), and they can really amp up your power. For example, if you go biped, you can have 4 claw attacks at Synthesist 4 (for only 1 evolution point (!), since you can put claws on limbs (legs) once). If you go Master of Many Styles and choose Dragon Style and Boar Style, you're getting 1.5x your Str mod on your first successful attack (2x if you have Dragon Ferocity), and doing an extra 2d6 bleed damage if at least 2 of your 4 claws hits. With a Str of 18 (which would be low by level 5), that would be 1d6+8 for the first claw, 1d6+6 for the subsequent ones, plus the bleed. Let's say you land two out of the four claws: if my math is correct, that's a 12.5+9.5+7=29 damage average. Not too shabby, especially considering two of your attacks missed. I'll stop it there for now. Just some thoughts as I've mused on the build myself; help that they're helpful. [/QUOTE]
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