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Building a Monk/Summoner. Help me tweak him out?
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<blockquote data-quote="marcielle" data-source="post: 5828138" data-attributes="member: 6672328"><p>I might not be getting something but when a barbarian rages and gains Con, he also gains hp. I thought the summoner would also gain hp from increasing his Con(your Con goes up when you Eidolon is dismissed due to damage because the Eidolon's lower Con score is no longer replacing your own). This is more of a silly thing than actual viable combat tactic cos you would still be on the ground and presumably in a threatened square.</p><p></p><p>On a more serious note, Enlarge+reach+Combat reflexes is genrally a good low level tactic.</p><p></p><p>Trip+Improved Trip+Enlarge. That's more than 10 to your CMB.</p><p></p><p>Mage Armor+Imp. Natural Armor+Shield. Doable at level 1 and nothing will hit you on less thana 20.</p><p></p><p>On an even more serious note, monk is still generally not worth it. Slams do more damage than punches. You can get 3 attacks and multiattack which is outright better than flurry. I do not think you can augment your unamred strikes with evolutions as it is an aspect of the summoner, not the Eidolon. Wis is a dump stat for Summoners and Cha is a dump for monks. You can pump a SINGLE slam to do near as much as both flurries hitting by itself at level 1 without sacrificing to hit.</p></blockquote><p></p>
[QUOTE="marcielle, post: 5828138, member: 6672328"] I might not be getting something but when a barbarian rages and gains Con, he also gains hp. I thought the summoner would also gain hp from increasing his Con(your Con goes up when you Eidolon is dismissed due to damage because the Eidolon's lower Con score is no longer replacing your own). This is more of a silly thing than actual viable combat tactic cos you would still be on the ground and presumably in a threatened square. On a more serious note, Enlarge+reach+Combat reflexes is genrally a good low level tactic. Trip+Improved Trip+Enlarge. That's more than 10 to your CMB. Mage Armor+Imp. Natural Armor+Shield. Doable at level 1 and nothing will hit you on less thana 20. On an even more serious note, monk is still generally not worth it. Slams do more damage than punches. You can get 3 attacks and multiattack which is outright better than flurry. I do not think you can augment your unamred strikes with evolutions as it is an aspect of the summoner, not the Eidolon. Wis is a dump stat for Summoners and Cha is a dump for monks. You can pump a SINGLE slam to do near as much as both flurries hitting by itself at level 1 without sacrificing to hit. [/QUOTE]
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Building a Monk/Summoner. Help me tweak him out?
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