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Building a Mounted Combat Fighter?
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<blockquote data-quote="Hardhead" data-source="post: 1139989" data-attributes="member: 2844"><p>Gnome Fighter, baby!</p><p></p><p>No, I'm not kidding!</p><p></p><p>The bad thing about mounted combat specialists is they have trouble getting their horses down the stairs in the dungeon. Paladins can summon a mount, but they don't have any feats to spend on mounted combat. The solution? Ride a Dire Wolf/War Dog. </p><p></p><p>At first level, you want to get Mounted Combat and Ride by Attack. At second level, Spirited Charge. </p><p></p><p>Mounted Combat is OK. Mainly, you want it for the start of the feat tree. Ride by Attack is key. You'll be using this a lot. Hit them with a charge, and keep moving, so you can charge them next round. If they close with you, Charge someone else. Even if you suck up an attack of opportunity, the triple damage you deal thanks to Spirited Charge is worth it! </p><p></p><p>At third level, there's a couple ways you can go. You may want to get Power Attack so your triple damage is even more (thanks to charging constantly, you should have a few points to put into this pretty often). You may want Mobility to keep yourself from being whacked by AoOs when leaving threatened spaces to go charge another bad guy (depends on how combat seems to work out for you, and how your DM plays the bad guys). You may want to pick up Weapon Foucs (Lance) and Weapon Spec (Lance) at 4th for essentially a +6 damage bonus when charging. I'd probably do this if I didn't *have* to take Mobility. I'd probably go with Power Attack after that. Then pick up Iproved Overrun around 6th or 8th lvl.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1139989, member: 2844"] Gnome Fighter, baby! No, I'm not kidding! The bad thing about mounted combat specialists is they have trouble getting their horses down the stairs in the dungeon. Paladins can summon a mount, but they don't have any feats to spend on mounted combat. The solution? Ride a Dire Wolf/War Dog. At first level, you want to get Mounted Combat and Ride by Attack. At second level, Spirited Charge. Mounted Combat is OK. Mainly, you want it for the start of the feat tree. Ride by Attack is key. You'll be using this a lot. Hit them with a charge, and keep moving, so you can charge them next round. If they close with you, Charge someone else. Even if you suck up an attack of opportunity, the triple damage you deal thanks to Spirited Charge is worth it! At third level, there's a couple ways you can go. You may want to get Power Attack so your triple damage is even more (thanks to charging constantly, you should have a few points to put into this pretty often). You may want Mobility to keep yourself from being whacked by AoOs when leaving threatened spaces to go charge another bad guy (depends on how combat seems to work out for you, and how your DM plays the bad guys). You may want to pick up Weapon Foucs (Lance) and Weapon Spec (Lance) at 4th for essentially a +6 damage bonus when charging. I'd probably do this if I didn't *have* to take Mobility. I'd probably go with Power Attack after that. Then pick up Iproved Overrun around 6th or 8th lvl. [/QUOTE]
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Building a Mounted Combat Fighter?
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