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Building a multi-goal encounter
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7306138" data-attributes="member: 82106"><p>I would simply cast skill checks results in the same terms as attacks, so if you make a successful check against the wizard, he suffers some sort of appropriate 'damage' (which can be deemed loss of morale, concentration, etc). There can also be affects, like conditions etc which a player can impose (perhaps these work kinda like the advantages in SCs where the players can invoke some fixed number of them per SC, so you can slow the wizard or daze him or whatever is appropriate and fits the narrative). Likewise the portal could simply be allocated some hit points, maybe you can even just physically attack it! That simply integrates the whole SC aspect of the encounter with the combat mechanics. This is in keeping with 4e's 'everything does damage' approach to keeping it all on the same page.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7306138, member: 82106"] I would simply cast skill checks results in the same terms as attacks, so if you make a successful check against the wizard, he suffers some sort of appropriate 'damage' (which can be deemed loss of morale, concentration, etc). There can also be affects, like conditions etc which a player can impose (perhaps these work kinda like the advantages in SCs where the players can invoke some fixed number of them per SC, so you can slow the wizard or daze him or whatever is appropriate and fits the narrative). Likewise the portal could simply be allocated some hit points, maybe you can even just physically attack it! That simply integrates the whole SC aspect of the encounter with the combat mechanics. This is in keeping with 4e's 'everything does damage' approach to keeping it all on the same page. [/QUOTE]
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Building a multi-goal encounter
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