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Building a multi-goal encounter
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<blockquote data-quote="Manbearcat" data-source="post: 7321281" data-attributes="member: 6696971"><p>That is correct. Each SC being a Complexity 1 would allow a singular Secondary Skill deployment (I typically go to Easy DC for these) as a Minor Action.</p><p></p><p>One thing of note is that I'm not sure precisely how many PCs are going to be involved. I know its 1st level (ish). I know its at least 2 (PCs rather than PC). If its only 2 PCs then they're going to have to pull out Action Points and Dailies because they're going to be Action Economy inhibited (assume nearly a full suite of Actions expended on Skill Challenge interaction a turn). If there are 3 characters, the situation becomes much more tenable (and was what I had in mind as that is what my 4e games featured...3 PCs and 1 Companion Character included for the big battles).</p><p></p><p>Further, there is likely to be situations where a player must spend a Move Action to get their PC adjacent, so that is another problem. If it is just two PCs then you should probably consider Move Action for each SC (rather than Move Action and Standard Action).</p><p></p><p></p><p></p><p>I rarely run anything beyond C1 or C2 SCs. Part of that is due to 3 PCs but the primary reason is because that number of stages of resolution syncs very well with a proper dramatic arc. More and the pace of Rising Action > Climax > Falling Action can become labored (therefore negatively impacted) and the premise of the conflict can become less focused. Less and the momentum doesn't emerge with the right level of potency.</p><p></p><p>I like raising the EL for those two because they're a majority (in C1's case, exclusively) Medium DCs. Ramping up the DC escalates the tension appropriately. An EL+3 C1 at level for requires DC 14 for all Primaries and 10 for the lone Secondary. Micro-failures enhance the dramatic arc and escalate the conflict (and tension/excitement in proportion). The odds that you'll see 2-3 in is pretty solid (PC builds and action declaration-dependent of course)!</p></blockquote><p>Such a consequence would be in addition to any damage or status inflicted on the Wizard via combat Powers?[/quote]</p><p></p><p>Yup. A free rider on top of any PC build rider.</p><p></p><p></p><p></p><p>Cool!</p><p></p><p>I don't know where the encounter is to take place (tower, ruins, bog, etc), so all I can do is offer mechanical endoskeleton and you can hang the set dressing fluff upon it.</p><p></p><p>1) Something magical hanging from the ceiling that the PCs can use to contract the rift by dropping its arcane/primal/divine energies upon it which destabilize it (just an RBA against base level AC or whatever is equivalent for that PC).</p><p></p><p>2) Stuff hanging from the ceiling or an obstacle that can be collapsed/knocked over/interacted with that can immobilize or Daze the Wizard UEoNT or AoE that can Minion Sweep.</p><p></p><p>3) Magic hot spots that amplify powers (+2 to attack or increase SC or other DC by +2 UEoNT) with Arcane/Divine/Primal keywords and Magic dampening spots that do the opposite.</p><p></p><p>4) If the floor can be </p><p></p><p></p><p></p><p>You bet mate. Hope you guys have fun and if you need more clarification just let me know.</p><p>[/QUOTE]</p>
[QUOTE="Manbearcat, post: 7321281, member: 6696971"] That is correct. Each SC being a Complexity 1 would allow a singular Secondary Skill deployment (I typically go to Easy DC for these) as a Minor Action. One thing of note is that I'm not sure precisely how many PCs are going to be involved. I know its 1st level (ish). I know its at least 2 (PCs rather than PC). If its only 2 PCs then they're going to have to pull out Action Points and Dailies because they're going to be Action Economy inhibited (assume nearly a full suite of Actions expended on Skill Challenge interaction a turn). If there are 3 characters, the situation becomes much more tenable (and was what I had in mind as that is what my 4e games featured...3 PCs and 1 Companion Character included for the big battles). Further, there is likely to be situations where a player must spend a Move Action to get their PC adjacent, so that is another problem. If it is just two PCs then you should probably consider Move Action for each SC (rather than Move Action and Standard Action). I rarely run anything beyond C1 or C2 SCs. Part of that is due to 3 PCs but the primary reason is because that number of stages of resolution syncs very well with a proper dramatic arc. More and the pace of Rising Action > Climax > Falling Action can become labored (therefore negatively impacted) and the premise of the conflict can become less focused. Less and the momentum doesn't emerge with the right level of potency. I like raising the EL for those two because they're a majority (in C1's case, exclusively) Medium DCs. Ramping up the DC escalates the tension appropriately. An EL+3 C1 at level for requires DC 14 for all Primaries and 10 for the lone Secondary. Micro-failures enhance the dramatic arc and escalate the conflict (and tension/excitement in proportion). The odds that you'll see 2-3 in is pretty solid (PC builds and action declaration-dependent of course)! [/quote]Such a consequence would be in addition to any damage or status inflicted on the Wizard via combat Powers?[/quote] Yup. A free rider on top of any PC build rider. Cool! I don't know where the encounter is to take place (tower, ruins, bog, etc), so all I can do is offer mechanical endoskeleton and you can hang the set dressing fluff upon it. 1) Something magical hanging from the ceiling that the PCs can use to contract the rift by dropping its arcane/primal/divine energies upon it which destabilize it (just an RBA against base level AC or whatever is equivalent for that PC). 2) Stuff hanging from the ceiling or an obstacle that can be collapsed/knocked over/interacted with that can immobilize or Daze the Wizard UEoNT or AoE that can Minion Sweep. 3) Magic hot spots that amplify powers (+2 to attack or increase SC or other DC by +2 UEoNT) with Arcane/Divine/Primal keywords and Magic dampening spots that do the opposite. 4) If the floor can be You bet mate. Hope you guys have fun and if you need more clarification just let me know. [/QUOTE]
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