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Building a New Damage Table
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<blockquote data-quote="Mentat55" data-source="post: 5198438" data-attributes="member: 14840"><p>So I just did a very quick, very rough analysis using the following data / assumptions:</p><p></p><p>1. Approximate average PC damage per attack as a function of level, using at-will powers</p><p>2. HP for a leader-type PC (12 + Con, 5 HP/level)</p><p>3. Average normal monster damage based on table from DMG, p. 185</p><p>4. Typical monster HP (skirmisher / controller / soldier expressions)</p><p></p><p>I asked the following question: how many hits does it take a monster / PC to reduce a PC / monster from full to 0 HP?</p><p></p><p>What I found interesting was two emergent trends:</p><p></p><p>1. The number of hits, both on the monster and PC side, increases from around 3-4 hits at level 1 until about mid-paragon, where the range (a) broadens and (b) stabilizes at a range of 6-9 hits. </p><p></p><p>2. The # of hits it takes a monster dealing Medium damage to reduce a PC to 0 HP tracks pretty well with the # of hits it takes a PC to reduce a skirmisher/controller/soldier monster to 0 HP.</p><p></p><p>Big caveats:</p><p>1. I didn't take into account encounter and rechargeable powers (for monsters) or encounter powers, daily powers, or class features (PCs), in particular things like striker damage abilities. I'd say this strongly favors the PCs.</p><p></p><p>2. Hit %. Ultimately, it is not the # of hits that really matters, but the # of actions it takes to generate that many hits. Even if monsters need the same # of hits to kill their PC counterparts as the PCs need to kill the monsters, if the monsters have a much lower hit rate, they are always going to lose. My experience is that the PCs have a higher hit rate. I guess I could estimate this and incorporate it into the calculations.</p><p></p><p>My thinking -- if we could get a rough estimate of the # of rounds it takes an "average" PC to kill a standard monster of equal level, we could then work backwards and figure out, using the approximate hit rate of a standard monster against said "average" PC, how many hits it should take for a standard monster to take down his PC adversary, then generate average monster damage values as a function of level.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5198438, member: 14840"] So I just did a very quick, very rough analysis using the following data / assumptions: 1. Approximate average PC damage per attack as a function of level, using at-will powers 2. HP for a leader-type PC (12 + Con, 5 HP/level) 3. Average normal monster damage based on table from DMG, p. 185 4. Typical monster HP (skirmisher / controller / soldier expressions) I asked the following question: how many hits does it take a monster / PC to reduce a PC / monster from full to 0 HP? What I found interesting was two emergent trends: 1. The number of hits, both on the monster and PC side, increases from around 3-4 hits at level 1 until about mid-paragon, where the range (a) broadens and (b) stabilizes at a range of 6-9 hits. 2. The # of hits it takes a monster dealing Medium damage to reduce a PC to 0 HP tracks pretty well with the # of hits it takes a PC to reduce a skirmisher/controller/soldier monster to 0 HP. Big caveats: 1. I didn't take into account encounter and rechargeable powers (for monsters) or encounter powers, daily powers, or class features (PCs), in particular things like striker damage abilities. I'd say this strongly favors the PCs. 2. Hit %. Ultimately, it is not the # of hits that really matters, but the # of actions it takes to generate that many hits. Even if monsters need the same # of hits to kill their PC counterparts as the PCs need to kill the monsters, if the monsters have a much lower hit rate, they are always going to lose. My experience is that the PCs have a higher hit rate. I guess I could estimate this and incorporate it into the calculations. My thinking -- if we could get a rough estimate of the # of rounds it takes an "average" PC to kill a standard monster of equal level, we could then work backwards and figure out, using the approximate hit rate of a standard monster against said "average" PC, how many hits it should take for a standard monster to take down his PC adversary, then generate average monster damage values as a function of level. [/QUOTE]
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