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Building a New Mystara
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9646352" data-attributes="member: 40018"><p>To prefix, there's nothing wrong with the <a href="https://pandius.com/" target="_blank">old Mystara</a>, though I know folks hope it'd get updated. What I'm going for here is basically a world building exercise with some parameters for anyone interested:</p><p></p><p>0) This is supposed to be fun. Please respect one another.</p><p></p><p>1) The world is Earthlike in almost all ways except the continents and how the moon is marked (it still appears silvery most of the time, but the marks that create a <a href="https://en.wikipedia.org/wiki/Lunar_pareidolia" target="_blank">pareidolia of a face or rabbit or similar</a> create other patterns instead), and the presence of real magic.*</p><p></p><p>2) Much like Mystara, a region should be based on a real-world culture but changed to fit a fantasy world. For purposes of this, actual humans and their cultures were transposed onto this world. This resulted in a duplication, so the folks both stayed on Earth and existed here. Most of the time it didn't take too long for them to realize something was off.</p><p></p><p>3) Also like Mystara, mixed fantasy elements are encouraged. Skyships, submarines, strange whatevers. I would only ask you make sure they either fit in with the culture/area or get explained (while 'just appeared one day' <em>is</em> a valid explanation, it's not very satisfying).</p><p></p><p>4) One post, one culture. You can go into great detail about how the Alt Roman Empire adapted to this strange, new world, but please keep it to that until more people post (I want cultures folks decide neighbor one another to interact, but first they need developed).</p><p></p><p>5) The Hollow World: yes, the inside of this world is basically like <em>Journey to the Center of the Earth</em> but with more stability. There can be some 'lost civilizations' within it. There would be light from crystals within the planet that wax and wane to create a sort of day and night effect. Getting in and out isn't hard, but it's not entirely easy either. Any species that tends to create underground settlements of some depth (like dwarves) will have safe, easy ways in, though harder, natural ones also exist.</p><p></p><p>6) The Deities. For functional purposes, you are the deity that decided to bring in the culture you're describing for your own inscrutable reasons. That said, you don't have to take complete responsibility for it: as part of the lore you can create a specific deity or pantheon that decided the culture was interesting and wanted to observe what would happen and, maybe, even guide it.</p><p></p><p>7) Other realms: Part of my contribution (with the overall rules and set-up). There are no Outer Realms per se, but there is a Spirit World that lies adjacent to the Physical World. When someone dies their soul generally goes there unless they have some strong tie that allows them to linger as a ghost. The Feywild also exists, but that realm is more like an Alpha Test of the Physical World (which is why going there tends to be a bad idea). Moreover, it is the source of a lot of the more fantastic species (things coming <em>from</em> the Feywild can cause varying degrees of trouble, though after several generations on the Physical World they fit in). If you want something like Tieflings, Aasimar, Elementals, Dragonkin, or so on, they come from here (keep in mind beings like the dullahan are fey--so even "undead" can come from here).</p><p></p><p>Thoughts?</p><p></p><p>*Added the 'almost' and 'magic' bits to make clear magic is real and does work as well as reconcile things like the Hollow World which wouldn't work with a world <em>exactly</em> like Earth.</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9646352, member: 40018"] To prefix, there's nothing wrong with the [URL='https://pandius.com/']old Mystara[/URL], though I know folks hope it'd get updated. What I'm going for here is basically a world building exercise with some parameters for anyone interested: 0) This is supposed to be fun. Please respect one another. 1) The world is Earthlike in almost all ways except the continents and how the moon is marked (it still appears silvery most of the time, but the marks that create a [URL='https://en.wikipedia.org/wiki/Lunar_pareidolia']pareidolia of a face or rabbit or similar[/URL] create other patterns instead), and the presence of real magic.* 2) Much like Mystara, a region should be based on a real-world culture but changed to fit a fantasy world. For purposes of this, actual humans and their cultures were transposed onto this world. This resulted in a duplication, so the folks both stayed on Earth and existed here. Most of the time it didn't take too long for them to realize something was off. 3) Also like Mystara, mixed fantasy elements are encouraged. Skyships, submarines, strange whatevers. I would only ask you make sure they either fit in with the culture/area or get explained (while 'just appeared one day' [I]is[/I] a valid explanation, it's not very satisfying). 4) One post, one culture. You can go into great detail about how the Alt Roman Empire adapted to this strange, new world, but please keep it to that until more people post (I want cultures folks decide neighbor one another to interact, but first they need developed). 5) The Hollow World: yes, the inside of this world is basically like [I]Journey to the Center of the Earth[/I] but with more stability. There can be some 'lost civilizations' within it. There would be light from crystals within the planet that wax and wane to create a sort of day and night effect. Getting in and out isn't hard, but it's not entirely easy either. Any species that tends to create underground settlements of some depth (like dwarves) will have safe, easy ways in, though harder, natural ones also exist. 6) The Deities. For functional purposes, you are the deity that decided to bring in the culture you're describing for your own inscrutable reasons. That said, you don't have to take complete responsibility for it: as part of the lore you can create a specific deity or pantheon that decided the culture was interesting and wanted to observe what would happen and, maybe, even guide it. 7) Other realms: Part of my contribution (with the overall rules and set-up). There are no Outer Realms per se, but there is a Spirit World that lies adjacent to the Physical World. When someone dies their soul generally goes there unless they have some strong tie that allows them to linger as a ghost. The Feywild also exists, but that realm is more like an Alpha Test of the Physical World (which is why going there tends to be a bad idea). Moreover, it is the source of a lot of the more fantastic species (things coming [I]from[/I] the Feywild can cause varying degrees of trouble, though after several generations on the Physical World they fit in). If you want something like Tieflings, Aasimar, Elementals, Dragonkin, or so on, they come from here (keep in mind beings like the dullahan are fey--so even "undead" can come from here). Thoughts? *Added the 'almost' and 'magic' bits to make clear magic is real and does work as well as reconcile things like the Hollow World which wouldn't work with a world [I]exactly[/I] like Earth. [/QUOTE]
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