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<blockquote data-quote="Bardsandsages" data-source="post: 3303485" data-attributes="member: 28771"><p>I can't agree more. The "kewl factor" of a completely unbelievable concept solely on the basis of "it's fantasy so its OK" will destroy a campaign. Great fantasy works, not because it is believable, but because it is presented in such as way that the reader (or gamer) can <em>suspend belief</em> to follow the story. </p><p></p><p>These islands are either terribly tiny or completely unexplored. What kind of game you run depends on which they are. If they are terribly tiny, chances are they rely mostly on the sea for sustanance and engage in trade with some mainland. Also one good hurricane could wipe them out, so there aren't going to be a lot of permanent dwellings. The fact is, if they are that small there isn't going to be a whole lot of questing opportunities.</p><p></p><p>If they are just unexplored, then the obvious question is "why?" What has prevented the people from expanding? This gives you more questing opportunities. Someone finds the ruins of a lost civilization. A mysterious race emerges from the jungle. etc etc. </p><p></p><p>But you need to have some basic idea of how the population sustains itself, defends itself, what sort of government it has, etc etc.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3303485, member: 28771"] I can't agree more. The "kewl factor" of a completely unbelievable concept solely on the basis of "it's fantasy so its OK" will destroy a campaign. Great fantasy works, not because it is believable, but because it is presented in such as way that the reader (or gamer) can [I]suspend belief[/I] to follow the story. These islands are either terribly tiny or completely unexplored. What kind of game you run depends on which they are. If they are terribly tiny, chances are they rely mostly on the sea for sustanance and engage in trade with some mainland. Also one good hurricane could wipe them out, so there aren't going to be a lot of permanent dwellings. The fact is, if they are that small there isn't going to be a whole lot of questing opportunities. If they are just unexplored, then the obvious question is "why?" What has prevented the people from expanding? This gives you more questing opportunities. Someone finds the ruins of a lost civilization. A mysterious race emerges from the jungle. etc etc. But you need to have some basic idea of how the population sustains itself, defends itself, what sort of government it has, etc etc. [/QUOTE]
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