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Building a Norse Type Priest...
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<blockquote data-quote="Nellisir" data-source="post: 3852539" data-attributes="member: 70"><p>In some cases. It's important to remember that most information about nordic religion comes from outside observers. There's some evidence that as Christianity increased, concepts like religious buildings and idols were absorbed into Norse culture. There were certainly rituals and cults.</p><p></p><p>In any rate, you can certainly have "nordic-type" priests. If you want big, giant-butt-kicking Thor-priests, then give them giant-butt-kicking abilities - favored enemy would be OK, but also quasi-magical abilities that can bolster the party against giants and their plots. Norse giants were tricksy folk. Odin-priests would be enigmatic and mysterious and have lots of divination and misdirection abilities, plus maybe a raven familiar or animal companion. The idea of "finding" a god isn't a bad one either. Alot of fertility events are intended to invoke a divinity, usually via a stand-in. It wouldn't be hard to assume that in D&D, the gods actually do manifest at these things, either via possession or as an actual (very, very minor) aspect. Such aspects are guilty of tunnel vision and short tempers -- if you talk Thor into showing up to kick giant butt, you better have a giant's butt around to be kicked. No standing around asking stupid questions about which way to go on your quest.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3852539, member: 70"] In some cases. It's important to remember that most information about nordic religion comes from outside observers. There's some evidence that as Christianity increased, concepts like religious buildings and idols were absorbed into Norse culture. There were certainly rituals and cults. In any rate, you can certainly have "nordic-type" priests. If you want big, giant-butt-kicking Thor-priests, then give them giant-butt-kicking abilities - favored enemy would be OK, but also quasi-magical abilities that can bolster the party against giants and their plots. Norse giants were tricksy folk. Odin-priests would be enigmatic and mysterious and have lots of divination and misdirection abilities, plus maybe a raven familiar or animal companion. The idea of "finding" a god isn't a bad one either. Alot of fertility events are intended to invoke a divinity, usually via a stand-in. It wouldn't be hard to assume that in D&D, the gods actually do manifest at these things, either via possession or as an actual (very, very minor) aspect. Such aspects are guilty of tunnel vision and short tempers -- if you talk Thor into showing up to kick giant butt, you better have a giant's butt around to be kicked. No standing around asking stupid questions about which way to go on your quest. [/QUOTE]
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