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Building a Norse Type Priest...
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<blockquote data-quote="Sigurd" data-source="post: 3864578" data-attributes="member: 19412"><p>I think you have to stick to very broad outlines. This is not universal, and prone to at least as many mistakes as other sources. Still my .02 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. Family and lineage were important to the norse and there was a huge difference in the status of a free man or slave. Individuals that held their honor gathered respect and advancement. Family Gods, sometimes carved in holy poles of the long house were the center of a family religion, perhaps more than a temple. Whatever the venerated place you can bet that it was cared for\lived in by the most honourable\central of the family.</p><p></p><p>2. Giants and serpents were common enemies, as well as feats of great strength and 'manliness'. Wrestling and physical challenges were common enough.</p><p></p><p>3. Winter was long - food & resources were a very serious concern.</p><p></p><p>4. Festivals, holy times and 'things' (Great meetings) were very important. A Norse priest might take great pains to attend ceremony or join circle's of judgement. These circles might be legal or centers of ritual.</p><p></p><p>5. The dead that were too greedy or terrible in life might rise as a wyrm or undead after death. Since the noble went on to Valhalla the undead are not only horrible but they are necesarrily ignoble and evil.</p><p></p><p></p><p>There is a really good section on Norse and Inuit magic in Monkey God's _Frost & Fur_ now published by Highmoon Media.</p><p></p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=1985&it=1" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=1985&it=1</a></p><p></p><p>It divides magic users into Godi (priest), Vetki (Rune Mage), Voelva (priestesses of Freya). Its a great product.</p><p></p><p></p><p>Sigurd</p><p></p><p>I have no association with Highmoon or Monkey God - just a happy customer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sigurd, post: 3864578, member: 19412"] I think you have to stick to very broad outlines. This is not universal, and prone to at least as many mistakes as other sources. Still my .02 :) 1. Family and lineage were important to the norse and there was a huge difference in the status of a free man or slave. Individuals that held their honor gathered respect and advancement. Family Gods, sometimes carved in holy poles of the long house were the center of a family religion, perhaps more than a temple. Whatever the venerated place you can bet that it was cared for\lived in by the most honourable\central of the family. 2. Giants and serpents were common enemies, as well as feats of great strength and 'manliness'. Wrestling and physical challenges were common enough. 3. Winter was long - food & resources were a very serious concern. 4. Festivals, holy times and 'things' (Great meetings) were very important. A Norse priest might take great pains to attend ceremony or join circle's of judgement. These circles might be legal or centers of ritual. 5. The dead that were too greedy or terrible in life might rise as a wyrm or undead after death. Since the noble went on to Valhalla the undead are not only horrible but they are necesarrily ignoble and evil. There is a really good section on Norse and Inuit magic in Monkey God's _Frost & Fur_ now published by Highmoon Media. [url]http://enworld.rpgnow.com/product_info.php?products_id=1985&it=1[/url] It divides magic users into Godi (priest), Vetki (Rune Mage), Voelva (priestesses of Freya). Its a great product. Sigurd I have no association with Highmoon or Monkey God - just a happy customer :) [/QUOTE]
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