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Building a Paladin
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<blockquote data-quote="humble minion" data-source="post: 8070277" data-attributes="member: 5948"><p>I'm heading into tier 2 with a dragonborn Devotion paladin now. Went the heavy armour route, 10 Dex, max Str, second max score in Cha.</p><p></p><p>I went Defence combat style, and using a great weapon for rp purposes. I might take GWM at 8th level, but don't have it yet, after deciding that a Str increase for the +1 to hit was a bigger deal at level 4. Though as a variant human, you can of course have your cake and eat it too. You're going to be heavily dependant on smites for damage output, so use them carefully, and try to save one for if/when you roll a 20.</p><p></p><p>Consider what you want to use your spells for, and the composition of your party. My PC gets beaten down fairly easily (no shield, no dex bonus to AC, only moderate armour up until finally getting full plate recently). At low levels, you probably want either Bless running all the time (especially if you have a monk or dual weapon fighter in the party who gets the most benefit) or else shield of faith/protection from evil (depending on what you're facing) to add staying power if you want to be the primary frontliner in a group full of casters and ranged fighters. If you're playing weapon + shield then you have a bit of flexibility, But they're both concentration, so you have to choose. Shield of faith makes you very hard to hit when it stacks with your shield, or else you can just save more spell slots to save for smites. </p><p></p><p>I don't use the smite spells much, your concentration is almost always better used elsewhere (SO many of the best paladin spells require concentration, it's pretty frustrating really), but something like Wrathful Smite can be useful if you absolutely must stack as much damage on at once as you possibly can. Command is really handy, keep it prepared, it'll often get you out of a jam at low levels against giant-type enemies with mediocre Wis saves but big melee damage output.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8070277, member: 5948"] I'm heading into tier 2 with a dragonborn Devotion paladin now. Went the heavy armour route, 10 Dex, max Str, second max score in Cha. I went Defence combat style, and using a great weapon for rp purposes. I might take GWM at 8th level, but don't have it yet, after deciding that a Str increase for the +1 to hit was a bigger deal at level 4. Though as a variant human, you can of course have your cake and eat it too. You're going to be heavily dependant on smites for damage output, so use them carefully, and try to save one for if/when you roll a 20. Consider what you want to use your spells for, and the composition of your party. My PC gets beaten down fairly easily (no shield, no dex bonus to AC, only moderate armour up until finally getting full plate recently). At low levels, you probably want either Bless running all the time (especially if you have a monk or dual weapon fighter in the party who gets the most benefit) or else shield of faith/protection from evil (depending on what you're facing) to add staying power if you want to be the primary frontliner in a group full of casters and ranged fighters. If you're playing weapon + shield then you have a bit of flexibility, But they're both concentration, so you have to choose. Shield of faith makes you very hard to hit when it stacks with your shield, or else you can just save more spell slots to save for smites. I don't use the smite spells much, your concentration is almost always better used elsewhere (SO many of the best paladin spells require concentration, it's pretty frustrating really), but something like Wrathful Smite can be useful if you absolutely must stack as much damage on at once as you possibly can. Command is really handy, keep it prepared, it'll often get you out of a jam at low levels against giant-type enemies with mediocre Wis saves but big melee damage output. [/QUOTE]
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