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Building a Paladin
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<blockquote data-quote="FreeTheSlaves" data-source="post: 8071318" data-attributes="member: 9952"><p>Devotion Paladin, standard human, even spread of ability scores, Str16 and a lot of 14's. Boosted Str18 & Cha16 by level 10, eschewed feats. All round warrior, has won with archery (w Magic weapon) vs manticores. High AC + cover and half-decent missile ability does that.</p><p></p><p>Went Dueling for sword & board and lance. Check with your DM, RAW looks like it can used on thrown melee weapons, but there are doubts regarding RAI.</p><p></p><p>Haven't used spells extensively, mainly smites. Background-wise my PC needs to prep Detect Poison & Disease, which matches good level 2 'Prot. from Poison'. I like to run spell themes, selecting similar effects across the levels. </p><p> - Not having a bonus attack, I've used Sanctuary often enough, on badly wounded front-liners or on self when blocking a doorway. </p><p> - Divine favor is good against CR1/2 foes, it can bump average damage up to one hit one kill. Also it's visible, maybe I draw attacks and that's good. With good AC & HP but only fair unbuffed damage output, attacks on a S&B paladin are often suboptimal for defeating the party.</p><p> - Crusader's mantle does Divine Favor but the whole party. Concentration checks become an issue, so I play defense with this up.</p><p></p><p>Modified noble background with acolyte to model a religious knight chapter. Removed history training and together with lowest stat on Int, feeds into flaw of excessive loyalty to state monarch.</p><p></p><p>Tell you what, Mindflayers and Intellect Devourers will wreck a D.Pal. Aura of protection and devotion help against their spells, but AoP doesn't really make up for no Int save and poor Int. Had one encounter with the above and was KO'd. Luckily saved by Cleric's Guardian of Faith and timely arrival of frenzied bzkr.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 8071318, member: 9952"] Devotion Paladin, standard human, even spread of ability scores, Str16 and a lot of 14's. Boosted Str18 & Cha16 by level 10, eschewed feats. All round warrior, has won with archery (w Magic weapon) vs manticores. High AC + cover and half-decent missile ability does that. Went Dueling for sword & board and lance. Check with your DM, RAW looks like it can used on thrown melee weapons, but there are doubts regarding RAI. Haven't used spells extensively, mainly smites. Background-wise my PC needs to prep Detect Poison & Disease, which matches good level 2 'Prot. from Poison'. I like to run spell themes, selecting similar effects across the levels. - Not having a bonus attack, I've used Sanctuary often enough, on badly wounded front-liners or on self when blocking a doorway. - Divine favor is good against CR1/2 foes, it can bump average damage up to one hit one kill. Also it's visible, maybe I draw attacks and that's good. With good AC & HP but only fair unbuffed damage output, attacks on a S&B paladin are often suboptimal for defeating the party. - Crusader's mantle does Divine Favor but the whole party. Concentration checks become an issue, so I play defense with this up. Modified noble background with acolyte to model a religious knight chapter. Removed history training and together with lowest stat on Int, feeds into flaw of excessive loyalty to state monarch. Tell you what, Mindflayers and Intellect Devourers will wreck a D.Pal. Aura of protection and devotion help against their spells, but AoP doesn't really make up for no Int save and poor Int. Had one encounter with the above and was KO'd. Luckily saved by Cleric's Guardian of Faith and timely arrival of frenzied bzkr. [/QUOTE]
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