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General Tabletop Discussion
Character Builds & Optimization
Building a PC based on personal tastes, and not an optimized build!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5314091" data-attributes="member: 19675"><p>Considering that the last 3.5Ed PC I played was a standard Sorcerer wearing Scale Mail and wielding a Maul? Or that I've played Clerics in 2Ed & 3.5Ed that were unable to Turn Undead?</p><p></p><p>Absolutely!</p><p></p><p>But just because my PC might not have ranks in those skills, it doesn't follow that he can't open a door or contribute in other ways...like with alchemical items or brute force. Or UMD with a Knock wand. Or something else.</p><p></p><p>Besides, it's not like rogues have a monopoly on that kind of thing- my Diviner/Ranger with the high Int picked nearly as many locks as the party "merchant"...and once he learned Knock, the rogue didn't much bother.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5314091, member: 19675"] Considering that the last 3.5Ed PC I played was a standard Sorcerer wearing Scale Mail and wielding a Maul? Or that I've played Clerics in 2Ed & 3.5Ed that were unable to Turn Undead? Absolutely! But just because my PC might not have ranks in those skills, it doesn't follow that he can't open a door or contribute in other ways...like with alchemical items or brute force. Or UMD with a Knock wand. Or something else. Besides, it's not like rogues have a monopoly on that kind of thing- my Diviner/Ranger with the high Int picked nearly as many locks as the party "merchant"...and once he learned Knock, the rogue didn't much bother. [/QUOTE]
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Building a PC based on personal tastes, and not an optimized build!
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