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General Tabletop Discussion
Character Builds & Optimization
Building a PC based on personal tastes, and not an optimized build!
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<blockquote data-quote="Takhisis" data-source="post: 5316403" data-attributes="member: 89689"><p>Call me a total idiot or just plain crazy, but I once played a True Necromancer. Yes, I did just say I played a True Necromancer, the class that has Admiral Ackbar screaming trap at every turn. Why? Because I love the concept of a black robed necromancer with an army of undead and some smarts to actually make him a good schemer. A cleric did not fit my mold despite being the best necromancer class. I just did not see my character being some buff guy in spiky black full plate who bashes people's faces in with a mace and has average intelligence. I wanted a scheming, evil mastermind who uses spells and is actually a necromancer, so a pure wizard with a specialization in necromancy did not work either because wizard necromancers focus more on debuffs then minions and rely far to much on non-necromancy spells.</p><p></p><p>Thus, I decided to use a slightly altered version of the True Necromancer. The alteration was a minor one, but basically I was able to get my DM to houserule that the TN boost both arcane and divine casting every level, rather then most levels and having the odd level that only boost the lower of the two. Thus, I would, eventually, end up with 9ths at level 20. Sure, the character lacks many higher level spells for a long time, but it really did not make a difference because it fit the character concept, and despite the lack of higher level spells the character did well considering the class he took. He focused less on offensive casting and focused more on raising an army of undead and making them into a powerful fighting force. Most of that could be done with all the spells he had. </p><p></p><p>He also had a strength in out of all the characters in the party, even though he had lower level spells, he had the most spells per day, and when you have DMs like the ones I have, who don't allow the "15 minute work day", having lots of spells per day is a great boon. I was also, the only one in the campaign who was allowed to take the wizard and cleric classes. The DM banned all tier 1 classes, but he let me take the classes simply because I was using them to enter one of the most maligned and "horrible" caster PrCs that there is.</p><p></p><p>Despite his lack of power to start, at higher levels he could compete with a wizard and cleric, and past level 20 after TN ends he can take mystic theurge to continue to advance both of his casting classes to eventually be cast as a full wizard AND a full cleric. </p><p></p><p>But anyway, the main appeal of this bulld was not the power, but the concept. I had a necromancer who was not a wizard with a few more necromancy spells memorized or a heavy armored buff guy who did not fit my image of a scheming evil overlord in a black cloak wardrobe, and that's why I built him the way I did.</p></blockquote><p></p>
[QUOTE="Takhisis, post: 5316403, member: 89689"] Call me a total idiot or just plain crazy, but I once played a True Necromancer. Yes, I did just say I played a True Necromancer, the class that has Admiral Ackbar screaming trap at every turn. Why? Because I love the concept of a black robed necromancer with an army of undead and some smarts to actually make him a good schemer. A cleric did not fit my mold despite being the best necromancer class. I just did not see my character being some buff guy in spiky black full plate who bashes people's faces in with a mace and has average intelligence. I wanted a scheming, evil mastermind who uses spells and is actually a necromancer, so a pure wizard with a specialization in necromancy did not work either because wizard necromancers focus more on debuffs then minions and rely far to much on non-necromancy spells. Thus, I decided to use a slightly altered version of the True Necromancer. The alteration was a minor one, but basically I was able to get my DM to houserule that the TN boost both arcane and divine casting every level, rather then most levels and having the odd level that only boost the lower of the two. Thus, I would, eventually, end up with 9ths at level 20. Sure, the character lacks many higher level spells for a long time, but it really did not make a difference because it fit the character concept, and despite the lack of higher level spells the character did well considering the class he took. He focused less on offensive casting and focused more on raising an army of undead and making them into a powerful fighting force. Most of that could be done with all the spells he had. He also had a strength in out of all the characters in the party, even though he had lower level spells, he had the most spells per day, and when you have DMs like the ones I have, who don't allow the "15 minute work day", having lots of spells per day is a great boon. I was also, the only one in the campaign who was allowed to take the wizard and cleric classes. The DM banned all tier 1 classes, but he let me take the classes simply because I was using them to enter one of the most maligned and "horrible" caster PrCs that there is. Despite his lack of power to start, at higher levels he could compete with a wizard and cleric, and past level 20 after TN ends he can take mystic theurge to continue to advance both of his casting classes to eventually be cast as a full wizard AND a full cleric. But anyway, the main appeal of this bulld was not the power, but the concept. I had a necromancer who was not a wizard with a few more necromancy spells memorized or a heavy armored buff guy who did not fit my image of a scheming evil overlord in a black cloak wardrobe, and that's why I built him the way I did. [/QUOTE]
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