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General Tabletop Discussion
Character Builds & Optimization
Building a PC based on personal tastes, and not an optimized build!
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<blockquote data-quote="Dross" data-source="post: 5329982" data-attributes="member: 33802"><p>Apols for resurrecting a slightly dead topic, but.........</p><p></p><p>My point is:</p><p>Every class has a few assumptions about what it can do (in this case, Rogue can handle traps & locks, that a 3.5 cleric can turn/rebuke undead). If you have no capability in those areas, the others need to know about it to circumvent potential problems. </p><p></p><p>First game night of a new campaign, level 1 PCs. All characters are in and everyone knows that Gred is a rogue. </p><p>They are trying to open a chest with a wanted, easily broken item inside Gred goes: "Merchant, not thief. I can't open the lock."</p><p>At what point should the other players be aware that Gred is a merchant that can't open locks? When they are at the lock or earlier?</p><p></p><p>So merchant concept is fine (I've had them in the party before with no OL, DD), but at least say to the other players: My concept is a merchant that can do X, Y, Z, not the thievery style things that rogues usually have. THEN you can buy the knock wands etc.</p><p></p><p>DA: When did you tell the others in your party that you could not turn undead? Because you've (intentionally or not) implied that the first time anyone knows about it is when the shadows are closing in and you don't go: Turn Undead.</p></blockquote><p></p>
[QUOTE="Dross, post: 5329982, member: 33802"] Apols for resurrecting a slightly dead topic, but......... My point is: Every class has a few assumptions about what it can do (in this case, Rogue can handle traps & locks, that a 3.5 cleric can turn/rebuke undead). If you have no capability in those areas, the others need to know about it to circumvent potential problems. First game night of a new campaign, level 1 PCs. All characters are in and everyone knows that Gred is a rogue. They are trying to open a chest with a wanted, easily broken item inside Gred goes: "Merchant, not thief. I can't open the lock." At what point should the other players be aware that Gred is a merchant that can't open locks? When they are at the lock or earlier? So merchant concept is fine (I've had them in the party before with no OL, DD), but at least say to the other players: My concept is a merchant that can do X, Y, Z, not the thievery style things that rogues usually have. THEN you can buy the knock wands etc. DA: When did you tell the others in your party that you could not turn undead? Because you've (intentionally or not) implied that the first time anyone knows about it is when the shadows are closing in and you don't go: Turn Undead. [/QUOTE]
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