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General Tabletop Discussion
*Pathfinder & Starfinder
Building a practical unarmed monk
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<blockquote data-quote="DracoSuave" data-source="post: 5467032" data-attributes="member: 71571"><p>The problem with superior weapon proficiency is, unless you're a hybrid or multiclass, there's very few weapon properties you actually care about.</p><p></p><p>You mention versatile, but you cannot use versatile on implement attacks. Same with brutal, high crit, or any of that other stuff. Versatile only has downside if you're small. There's no point even bothering from that point of view.</p><p></p><p>And unless you're Stone Fist, or have melee training, or have a leader based around granting free attacks, you're just not invested enough in MBAs to care what your weapon damage is.</p><p></p><p>The only advantage you can get from weapon traits is defensive. Other than that... you're pretty much relying on weapon-type feats (which don't care about superior weapons) and such. And very few of those are as good as the one monks get for clubs, as that gives you 2 extra damage on a hit that stacks with every other bit of damage you do.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5467032, member: 71571"] The problem with superior weapon proficiency is, unless you're a hybrid or multiclass, there's very few weapon properties you actually care about. You mention versatile, but you cannot use versatile on implement attacks. Same with brutal, high crit, or any of that other stuff. Versatile only has downside if you're small. There's no point even bothering from that point of view. And unless you're Stone Fist, or have melee training, or have a leader based around granting free attacks, you're just not invested enough in MBAs to care what your weapon damage is. The only advantage you can get from weapon traits is defensive. Other than that... you're pretty much relying on weapon-type feats (which don't care about superior weapons) and such. And very few of those are as good as the one monks get for clubs, as that gives you 2 extra damage on a hit that stacks with every other bit of damage you do. [/QUOTE]
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Building a practical unarmed monk
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