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General Tabletop Discussion
*Pathfinder & Starfinder
Building a practical unarmed monk
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<blockquote data-quote="DracoSuave" data-source="post: 5468201" data-attributes="member: 71571"><p>The catch with Flurry of Blows is that it is not an implement power. On top of this, ki focuses that give benefits to Flurry of Blows tend to require that you make the attack with that ki focus.</p><p></p><p>So, if you're using a magic weapon, you can't switch to your ki focus to give benefits to your Flurry of Blows. </p><p></p><p>Also, multiple ki focuses can't be switched easily, it must be done during a rest.</p><p></p><p>On top of this, the accurate bonus of a ki focus has nothing to do with weapon attacks. Only implement attacks. On the other hand, Superior Implement Proficiency does an interesting thing with ki focuses... unlike other implements where you have to have the feat that corresponds to that superior implement... ki focuses don't have superior versions. Instead, you attune yourself and you treat ALL ki focuses you find as tho they were superior. </p><p></p><p>Honestly, I think you're focusing WAY too much on weapon/weaponless and missing the point. You're a melee range wizard. You're essentially a spellcaster at melee range. Your weapon doesn't do much outside of its magic properties, and feat interractions. </p><p></p><p>Urgosh? Brings -nothing- to the table. The axe part is absolutely useless for a monk. The spear part can be accomplished with simple weapons. Who cares about MBAs? <strong>You're a monk. MBAs are not your problem.</strong></p><p></p><p>Improvised weapons!?!</p><p></p><p>Look at your monk powers. Start your creation from there. Get things that make THOSE better. Everything with green, red, and black stripes is your primary gameplan. An extra use of flurry of blows?!? A daily item power to do a small amount of damage once per day is not worth itemizing for.</p><p></p><p>-------------------------------------------</p><p></p><p>Alright, so you want to use a ki weapon. Your gameplan, then, is to maximize the use you get out of Flurry of Blows. Crashing Tempest style also increases FoB damage! So you go with that. That means your ki weapon must be a club. Clubs are mace-type weapons... so you're going to invest in Dex primary, Con secondary, Str tertiary, only to get it to the point where you can Hammer Rhythm.</p><p></p><p>Now, to get more Flurry of Blows, you need to hit more. To hit more, you either need to be more accurate, or make more attacks. Monks can do both.</p><p></p><p>Your next step is to decide on your powers--this is the most important part of your gameplan. Discussion of weapons, magic items, everything else? Powers are how you do your business. Get business taken care of first.</p><p></p><p>At-will powers are the bread and butter of what you are doing. You use them more often than anything else. Your game plan starts there. As Con-based, Iron Soul is going to be your Monastic Tradition. +1 shield bonus to AC, and 2+Con Flurry damage. +4 with this build and a ki club. Monks also have two AoE At-wills to choose from. Five Storms is a Close burst 1, and Steel Wind is a Close blast 2. Which is very odd. The cool thing about either of these powers is that they BOTH only target enemies. This means you can spam them without caring about your friends.... oh... and if you get dominated you'll only have access to melee basic attack.</p><p></p><p>The game plan becomes to try to attack as many enemies as once as you can. This will maximise the number of successful attacks you make, which in turn will maximise the number of turns you can access Flurry of Blows.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5468201, member: 71571"] The catch with Flurry of Blows is that it is not an implement power. On top of this, ki focuses that give benefits to Flurry of Blows tend to require that you make the attack with that ki focus. So, if you're using a magic weapon, you can't switch to your ki focus to give benefits to your Flurry of Blows. Also, multiple ki focuses can't be switched easily, it must be done during a rest. On top of this, the accurate bonus of a ki focus has nothing to do with weapon attacks. Only implement attacks. On the other hand, Superior Implement Proficiency does an interesting thing with ki focuses... unlike other implements where you have to have the feat that corresponds to that superior implement... ki focuses don't have superior versions. Instead, you attune yourself and you treat ALL ki focuses you find as tho they were superior. Honestly, I think you're focusing WAY too much on weapon/weaponless and missing the point. You're a melee range wizard. You're essentially a spellcaster at melee range. Your weapon doesn't do much outside of its magic properties, and feat interractions. Urgosh? Brings -nothing- to the table. The axe part is absolutely useless for a monk. The spear part can be accomplished with simple weapons. Who cares about MBAs? [b]You're a monk. MBAs are not your problem.[/b] Improvised weapons!?! Look at your monk powers. Start your creation from there. Get things that make THOSE better. Everything with green, red, and black stripes is your primary gameplan. An extra use of flurry of blows?!? A daily item power to do a small amount of damage once per day is not worth itemizing for. ------------------------------------------- Alright, so you want to use a ki weapon. Your gameplan, then, is to maximize the use you get out of Flurry of Blows. Crashing Tempest style also increases FoB damage! So you go with that. That means your ki weapon must be a club. Clubs are mace-type weapons... so you're going to invest in Dex primary, Con secondary, Str tertiary, only to get it to the point where you can Hammer Rhythm. Now, to get more Flurry of Blows, you need to hit more. To hit more, you either need to be more accurate, or make more attacks. Monks can do both. Your next step is to decide on your powers--this is the most important part of your gameplan. Discussion of weapons, magic items, everything else? Powers are how you do your business. Get business taken care of first. At-will powers are the bread and butter of what you are doing. You use them more often than anything else. Your game plan starts there. As Con-based, Iron Soul is going to be your Monastic Tradition. +1 shield bonus to AC, and 2+Con Flurry damage. +4 with this build and a ki club. Monks also have two AoE At-wills to choose from. Five Storms is a Close burst 1, and Steel Wind is a Close blast 2. Which is very odd. The cool thing about either of these powers is that they BOTH only target enemies. This means you can spam them without caring about your friends.... oh... and if you get dominated you'll only have access to melee basic attack. The game plan becomes to try to attack as many enemies as once as you can. This will maximise the number of successful attacks you make, which in turn will maximise the number of turns you can access Flurry of Blows. [/QUOTE]
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Building a practical unarmed monk
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