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*Pathfinder & Starfinder
Building a practical unarmed monk
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<blockquote data-quote="tobiasosir" data-source="post: 5469257" data-attributes="member: 98357"><p>The only reason I'm wondering about weapons and how they interact with the ki focuses and such is because I've multiclassed into Runepriest--I know, not the optimal or expected choice!--and would like to have a good option for those powers. That's why I'd originally thought urgrosh, though it's not the best option because I'd only be using that for one or two powers.</p><p>As for using ki focuses or not; If i don't, I can get a nice magic weapon to use as an implement, as well as the RP weapon attacks; if I do, I lose magic weapon properties and have fewer options for the weapon attacks.</p><p></p><p>But you're right: I'm putting too much convoluted thought into it! In the end, most combinations I come up with in the cb give me the same bonuses: +10 to hit, +6 damage, overall 21-22 AC. I've been looking for a way to get the best of all worlds, when I should just settle for good synergy. </p><p></p><p></p><p></p><p></p><p></p><p>So. What I really want out of this character is a good to hit bonus, and a bonus to my FoB. The overall intent is to deal lots of damage every round, like a striker should. That's why I was hung up on the Ki weapon, which is an automatic +2 as long as I wield it. But the Ki Focus gives me a better all around bonus (applying also to the Unarmed strike, which I can use with my RP powers), so I'd rather go there. Not to mention a better TH; if I can't hit, I can't use the FoB anyway!</p><p></p><p>I'd decided on powers a while ago, so I'm good there. I have about a half/half mix of melee and burst/blast powers, and cover both attacks against reflex and fort. I hadn't thought of the multiple attack rolls for the burst powers leading to more chances to score a hit and use FoB, but that's a nice thing to keep in mind. </p><p></p><p>Crashing tempest style sounds like a good compromise with the extra FoB damage. A club in one hand, the other unarmed; and with the workup in the CB I still have between a +10 and +13 TH and a +6 damage for each power, and my FoB would deal 9 damage on every hit. </p><p>The only thing missing from this build that I was hoping to get is an AC of 22. This puts me at 21 which is still decent; and, I'm thinking, i can invest a magic item into a neck slot item for bonuses to reflex/fort/will instead of another magic weapon. The Iron Soul tradition would give that extra boost, but I went with Stone Fist so I have the strength bonus for my RP powers.</p><p></p><p>Playing without a Ki focus, I tried two magic cutting wheels, one of which is a Ki weapon (think the Wind and Fire wheels of tai chi). This gives the AC of 22, and the same bonuses. The drawback is that the RP powers drop from a d8 to a d6. Less damage, but I love the flavour.</p></blockquote><p></p>
[QUOTE="tobiasosir, post: 5469257, member: 98357"] The only reason I'm wondering about weapons and how they interact with the ki focuses and such is because I've multiclassed into Runepriest--I know, not the optimal or expected choice!--and would like to have a good option for those powers. That's why I'd originally thought urgrosh, though it's not the best option because I'd only be using that for one or two powers. As for using ki focuses or not; If i don't, I can get a nice magic weapon to use as an implement, as well as the RP weapon attacks; if I do, I lose magic weapon properties and have fewer options for the weapon attacks. But you're right: I'm putting too much convoluted thought into it! In the end, most combinations I come up with in the cb give me the same bonuses: +10 to hit, +6 damage, overall 21-22 AC. I've been looking for a way to get the best of all worlds, when I should just settle for good synergy. So. What I really want out of this character is a good to hit bonus, and a bonus to my FoB. The overall intent is to deal lots of damage every round, like a striker should. That's why I was hung up on the Ki weapon, which is an automatic +2 as long as I wield it. But the Ki Focus gives me a better all around bonus (applying also to the Unarmed strike, which I can use with my RP powers), so I'd rather go there. Not to mention a better TH; if I can't hit, I can't use the FoB anyway! I'd decided on powers a while ago, so I'm good there. I have about a half/half mix of melee and burst/blast powers, and cover both attacks against reflex and fort. I hadn't thought of the multiple attack rolls for the burst powers leading to more chances to score a hit and use FoB, but that's a nice thing to keep in mind. Crashing tempest style sounds like a good compromise with the extra FoB damage. A club in one hand, the other unarmed; and with the workup in the CB I still have between a +10 and +13 TH and a +6 damage for each power, and my FoB would deal 9 damage on every hit. The only thing missing from this build that I was hoping to get is an AC of 22. This puts me at 21 which is still decent; and, I'm thinking, i can invest a magic item into a neck slot item for bonuses to reflex/fort/will instead of another magic weapon. The Iron Soul tradition would give that extra boost, but I went with Stone Fist so I have the strength bonus for my RP powers. Playing without a Ki focus, I tried two magic cutting wheels, one of which is a Ki weapon (think the Wind and Fire wheels of tai chi). This gives the AC of 22, and the same bonuses. The drawback is that the RP powers drop from a d8 to a d6. Less damage, but I love the flavour. [/QUOTE]
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