Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a "Pugilist" (Monk) with the Slayer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameDoc" data-source="post: 5650796" data-attributes="member: 53915"><p>I had a new player join Encounters last night. He has only played 3.5 in the past and wanted to play a monk. He had a great character concept for a non-cleric using the Oghma's Faithful theme - a street urchin from Waterdeep taken in by Oghma's temple.</p><p> </p><p>Trying not to deviate too far out of the "allowable" content (the hosting store has asked we stick to this so they can market HoFL, HoFK, and NWCS), I decided we would use the class options available to us and I would just allow his character proficiency and access to spiked gauntlets. We made a thief so he could fill the striker role.</p><p> </p><p>The concept worked great in the role-playing part of the session, but he didn't really dig the mechanics of the thief in combat and asked if switching to fighter would be a better idea. This morning I put together a Slayer along the same concept.</p><p> </p><p>This guy is not into character-optimization. He really just wants his character to be effective, pull its weight for the party, and to fit the style that goes with his concept.</p><p> </p><p>So just to get some feedback on whether the character will be able to hack it (no pun intended) in Encounters combat, I thought I would post it here for some feedback.</p><p> </p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>, level 1</p><p>Human, Fighter (Slayer)</p><p>Human Power Selection Option: Heroic Effort</p><p>Oghma's Faithful (History class skill)</p><p>Theme: Oghma's Faithful</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 14, DEX 18, INT 11, WIS 14, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 14, DEX 16, INT 11, WIS 14, CHA 10</p><p> </p><p> </p><p>AC: 17 Fort: 15 Ref: 15 Will: 13</p><p>HP: 29 Surges: 11 Surge Value: 7</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +4, Heal +7, History +5, Intimidate +5</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance +1, Insight +2, Nature +2, Perception +2, Religion +0, Stealth +3, Streetwise +0, Thievery +3</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Oghma's Faithful Utility: Understand Language</p><p>Human Racial Power: Heroic Effort</p><p>Multiple Class Attack: Power Strike</p><p>Fighter Utility: Mobile Blade</p><p>Fighter Utility: Unfettered Fury</p><p> </p><p>FEATS</p><p>Level 1: Melee Training (Dexterity)</p><p>Level 1: Two-Weapon Fighting</p><p> </p><p>ITEMS</p><p>Spiked gauntlet x2</p><p>Hide Armor x1</p><p>Adventurer's Kit</p><p>Shortbow</p><p>Arrow</p><p>Dagger</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5650796, member: 53915"] I had a new player join Encounters last night. He has only played 3.5 in the past and wanted to play a monk. He had a great character concept for a non-cleric using the Oghma's Faithful theme - a street urchin from Waterdeep taken in by Oghma's temple. Trying not to deviate too far out of the "allowable" content (the hosting store has asked we stick to this so they can market HoFL, HoFK, and NWCS), I decided we would use the class options available to us and I would just allow his character proficiency and access to spiked gauntlets. We made a thief so he could fill the striker role. The concept worked great in the role-playing part of the session, but he didn't really dig the mechanics of the thief in combat and asked if switching to fighter would be a better idea. This morning I put together a Slayer along the same concept. This guy is not into character-optimization. He really just wants his character to be effective, pull its weight for the party, and to fit the style that goes with his concept. So just to get some feedback on whether the character will be able to hack it (no pun intended) in Encounters combat, I thought I would post it here for some feedback. ====== Created Using Wizards of the Coast D&D Character Builder ====== , level 1 Human, Fighter (Slayer) Human Power Selection Option: Heroic Effort Oghma's Faithful (History class skill) Theme: Oghma's Faithful FINAL ABILITY SCORES STR 10, CON 14, DEX 18, INT 11, WIS 14, CHA 10 STARTING ABILITY SCORES STR 10, CON 14, DEX 16, INT 11, WIS 14, CHA 10 AC: 17 Fort: 15 Ref: 15 Will: 13 HP: 29 Surges: 11 Surge Value: 7 TRAINED SKILLS Athletics +4, Heal +7, History +5, Intimidate +5 UNTRAINED SKILLS Acrobatics +3, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance +1, Insight +2, Nature +2, Perception +2, Religion +0, Stealth +3, Streetwise +0, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Oghma's Faithful Utility: Understand Language Human Racial Power: Heroic Effort Multiple Class Attack: Power Strike Fighter Utility: Mobile Blade Fighter Utility: Unfettered Fury FEATS Level 1: Melee Training (Dexterity) Level 1: Two-Weapon Fighting ITEMS Spiked gauntlet x2 Hide Armor x1 Adventurer's Kit Shortbow Arrow Dagger ====== End ====== [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a "Pugilist" (Monk) with the Slayer
Top