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<blockquote data-quote="Rahl" data-source="post: 157652" data-attributes="member: 4259"><p>Thank you “Block”, but I can unfortunately not use such a method because prophecies is not read in the usual manner in my campaign. (I should have explained this in my first post, sorry.)</p><p></p><p> In my campaign the prophecies are read and written in the same way as in the “sword of truth” books. Let me explain. If a “normal” character finds a prophecy he will only see the regular ten10-12 lines of some cryptic message, but a prophet or a seer will, because of the magic imbued in the prophecy, experience the prophecy like a film or a short story. This is done because a prophecy is not a simple thing to describe, instead of writing an inaccurate story of what the prophet saw he rather writes down some sentences, which will let another prophet gain access to the same experience. So when the players find a prophecy they will only see the cryptic message, which may or may not give a clue of what the prophecy contains, so they need to find a prophet or a seer to know what the prophecy really is about. When the prophecy is “read” together with a prophet/seer the players will get a handout (1 page short story) which describes the prophecy, and the code a addressed I my first post.</p></blockquote><p></p>
[QUOTE="Rahl, post: 157652, member: 4259"] Thank you “Block”, but I can unfortunately not use such a method because prophecies is not read in the usual manner in my campaign. (I should have explained this in my first post, sorry.) In my campaign the prophecies are read and written in the same way as in the “sword of truth” books. Let me explain. If a “normal” character finds a prophecy he will only see the regular ten10-12 lines of some cryptic message, but a prophet or a seer will, because of the magic imbued in the prophecy, experience the prophecy like a film or a short story. This is done because a prophecy is not a simple thing to describe, instead of writing an inaccurate story of what the prophet saw he rather writes down some sentences, which will let another prophet gain access to the same experience. So when the players find a prophecy they will only see the cryptic message, which may or may not give a clue of what the prophecy contains, so they need to find a prophet or a seer to know what the prophecy really is about. When the prophecy is “read” together with a prophet/seer the players will get a handout (1 page short story) which describes the prophecy, and the code a addressed I my first post. [/QUOTE]
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