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Building a ranged combat character
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<blockquote data-quote="Dandu" data-source="post: 6757513" data-attributes="member: 85158"><p>A scout gets Greater Manyshot at level 12 at the earliest, assuming no multiclassing occurs, since it requires Manyshot, which he can only pick up at level 9. It doesn't seem worth worrying about. A great deal of enemies in the MM have immunity to precision damage right off the bat (undead, constructs, oozes, elementals, plants, incorporeal beings), fortification enchantments to armor are available, and you can shut it down with concealment, and that's just assuming there's nothing in play that flat out shuts down archery, like Wind Wall.</p><p></p><p>Damage wise, a level 12 scout gets +3d6 skirmish, or 10.5 points on average. A fighter will be getting about that much from feats and strength, without restrictions on damage. (Offhand, taking Weapon Specialization, Ranged Weapon Mastery, and having a strength score of 16 gets you +7 damage)</p><p></p><p>A Scout 1/Ranger 8 gets Greater Manyshot at level 9, due to the multiclassing, but I'm really not sure the extra skirmish damage is a problem, considering that a sneak attacking rogue deals more damage with the same restrictions on his precision damage. Skirmish is theoretically easier to trigger than Sneak Attack, but there's a lot of cheap ways to force enemies to be flat-footed, become invisible, gain concealment, etc, so I'm not sure it has that great an advantage.</p><p></p><p>I'd be happy to draft a 9th level rogue if you want to run some numbers with me.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6757513, member: 85158"] A scout gets Greater Manyshot at level 12 at the earliest, assuming no multiclassing occurs, since it requires Manyshot, which he can only pick up at level 9. It doesn't seem worth worrying about. A great deal of enemies in the MM have immunity to precision damage right off the bat (undead, constructs, oozes, elementals, plants, incorporeal beings), fortification enchantments to armor are available, and you can shut it down with concealment, and that's just assuming there's nothing in play that flat out shuts down archery, like Wind Wall. Damage wise, a level 12 scout gets +3d6 skirmish, or 10.5 points on average. A fighter will be getting about that much from feats and strength, without restrictions on damage. (Offhand, taking Weapon Specialization, Ranged Weapon Mastery, and having a strength score of 16 gets you +7 damage) A Scout 1/Ranger 8 gets Greater Manyshot at level 9, due to the multiclassing, but I'm really not sure the extra skirmish damage is a problem, considering that a sneak attacking rogue deals more damage with the same restrictions on his precision damage. Skirmish is theoretically easier to trigger than Sneak Attack, but there's a lot of cheap ways to force enemies to be flat-footed, become invisible, gain concealment, etc, so I'm not sure it has that great an advantage. I'd be happy to draft a 9th level rogue if you want to run some numbers with me. [/QUOTE]
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