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General Tabletop Discussion
*Dungeons & Dragons
Building a ranged combat character
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<blockquote data-quote="Grogg of the North" data-source="post: 6761303" data-attributes="member: 6682960"><p>I apologize for my meandering post.</p><p></p><p>Is this character going to be around for a while? Is it a one-off? Allowed materials? Stats? </p><p></p><p>If you're going with Swift Hunter, be sure to pick favored enemies that are typically immune to skirmish damage like undead and constructs.</p><p></p><p>Are you going to keep the animal companion? I've always felt that the ranger AC was kind of useless. Complete Champion offers a nice trade off in Spiritual Guide. </p><p></p><p>If you switch the classes (Ranger 1/ Scout 8) you'll get access to things like evasion and camouflage much sooner and gain Uncanny Dodge and Battle Fortitude. I personally am a fan of straight scout but I'm weird like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>There are a pair of boots in the MIC that let you 3/day (maybe 1/day?) take an additional five foot step even when you've already taken one. The extra five foot step still counts as a five foot step. So you could use those to activate skirmish and full round attack. Travel Devotion is another good way to get skirmish and a full round attack.</p><p></p><p>The Deadly Precision enhancement, IIRC, should give you an additional 1d6 skirmish. It's in the Magic Item Compendium. </p><p></p><p>Have you considered Scout and going into Dervish from complete warrior? It would be more melee oriented and requires a lot of feats. You might have to invest in fighter to make it work by level 9.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6761303, member: 6682960"] I apologize for my meandering post. Is this character going to be around for a while? Is it a one-off? Allowed materials? Stats? If you're going with Swift Hunter, be sure to pick favored enemies that are typically immune to skirmish damage like undead and constructs. Are you going to keep the animal companion? I've always felt that the ranger AC was kind of useless. Complete Champion offers a nice trade off in Spiritual Guide. If you switch the classes (Ranger 1/ Scout 8) you'll get access to things like evasion and camouflage much sooner and gain Uncanny Dodge and Battle Fortitude. I personally am a fan of straight scout but I'm weird like that. ;) There are a pair of boots in the MIC that let you 3/day (maybe 1/day?) take an additional five foot step even when you've already taken one. The extra five foot step still counts as a five foot step. So you could use those to activate skirmish and full round attack. Travel Devotion is another good way to get skirmish and a full round attack. The Deadly Precision enhancement, IIRC, should give you an additional 1d6 skirmish. It's in the Magic Item Compendium. Have you considered Scout and going into Dervish from complete warrior? It would be more melee oriented and requires a lot of feats. You might have to invest in fighter to make it work by level 9. [/QUOTE]
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