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Building a ranged combat character
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<blockquote data-quote="Greenfield" data-source="post: 6762217" data-attributes="member: 6669384"><p>Just for the giggles, let's look at a Human Scout/Dervish build.</p><p></p><p>Let's look at what's needed: Tumble and Perform - Dance, 3 ranks each. Fairly Easy.</p><p></p><p>Combat Expertise, Dodge, Mobility, Weapon Focus (probably Scimitar) </p><p></p><p>Two weapon fighting is a plus, of course,but not a requirement.</p><p></p><p>We'll begin with Scout levels, and more or less focus on those when we can, since the goal is to abuse the hell out of Skirmish.</p><p></p><p>So I'm seeing Scout 4, to begin with, then probably Ranger 3.</p><p></p><p>That gives us more skills than we need, and all of the BAB minimum. It also gives us the feats we need, plus Two Weapon combat style.</p><p></p><p>Combat Expertise only needs an INT of 13, so we can start with that as the Human bonus feat.</p><p>Dodge needs only DEX of 13, so we could take that as the "Everyman" feat. Halfway there.</p><p>Weapon Focus only requires a BAB of +1 and weapon proficiency, so that's 3rd level.</p><p>Our 4th level of Scout gives a bonus feat, and that takes care of our Mobility requirement.</p><p></p><p>That's seven levels, so on 8 we take Dervish, and then take Swift Hunter at 9th to maximize the Skirmish. Now we're doing an extra 2 D6 damage per hit, +2 AC when skirmishing/dancing (on top of the Dodge and Mobility bonuses).</p><p></p><p>Now this only starts our Dervish with two attacks during the Dance (three with two weapon fighting), but since Dervish is a full BAB class and attacks are based on BAB, I'd probably just run with Dervish from there. </p><p></p><p>Alternately, taking two more Scout gets Camouflage, a bonus feat, and an extra dice of damage. Only 1 BAB point though...</p><p></p><p>Trade off, I suppose. </p><p></p><p>We could get there faster with Fighter levels, but you can't stack Fighter with Scout for Skirmish, and I like the fact that Ranger has two good saves.</p><p></p><p>It also makes him a "spellcaster", technically (even if he can't cast spells), which means easy access to a number of magic items, as well as Craft - Alchemy (Anyone can take the skill, but only a spell caster can actually use it to make anything.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6762217, member: 6669384"] Just for the giggles, let's look at a Human Scout/Dervish build. Let's look at what's needed: Tumble and Perform - Dance, 3 ranks each. Fairly Easy. Combat Expertise, Dodge, Mobility, Weapon Focus (probably Scimitar) Two weapon fighting is a plus, of course,but not a requirement. We'll begin with Scout levels, and more or less focus on those when we can, since the goal is to abuse the hell out of Skirmish. So I'm seeing Scout 4, to begin with, then probably Ranger 3. That gives us more skills than we need, and all of the BAB minimum. It also gives us the feats we need, plus Two Weapon combat style. Combat Expertise only needs an INT of 13, so we can start with that as the Human bonus feat. Dodge needs only DEX of 13, so we could take that as the "Everyman" feat. Halfway there. Weapon Focus only requires a BAB of +1 and weapon proficiency, so that's 3rd level. Our 4th level of Scout gives a bonus feat, and that takes care of our Mobility requirement. That's seven levels, so on 8 we take Dervish, and then take Swift Hunter at 9th to maximize the Skirmish. Now we're doing an extra 2 D6 damage per hit, +2 AC when skirmishing/dancing (on top of the Dodge and Mobility bonuses). Now this only starts our Dervish with two attacks during the Dance (three with two weapon fighting), but since Dervish is a full BAB class and attacks are based on BAB, I'd probably just run with Dervish from there. Alternately, taking two more Scout gets Camouflage, a bonus feat, and an extra dice of damage. Only 1 BAB point though... Trade off, I suppose. We could get there faster with Fighter levels, but you can't stack Fighter with Scout for Skirmish, and I like the fact that Ranger has two good saves. It also makes him a "spellcaster", technically (even if he can't cast spells), which means easy access to a number of magic items, as well as Craft - Alchemy (Anyone can take the skill, but only a spell caster can actually use it to make anything.) [/QUOTE]
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