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Building a Rogue multiclassing into Ranger
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<blockquote data-quote="Tidus4444" data-source="post: 4470111" data-attributes="member: 9297"><p>Ranger allows for a lot of shifting abilities that let you get into sneak attack position, not to mention the quarry once per day.</p><p></p><p>Anyway, here's what I got. Bear in mind, our DM makes us roll for our stats, and I ended up doing pretty spectacularly.</p><p></p><p>Level 3 Halfling Rogue</p><p></p><p>Str: 15</p><p>Con: 13</p><p>Dex: 19 (17+2)</p><p>Int: 11</p><p>Wis: 14</p><p>Cha: 17 (15+2)</p><p></p><p>HP: 34</p><p>Bloodied: 17</p><p>Surge value: 8</p><p>Surges/day: 8</p><p></p><p>AC: 18</p><p>Fort: 13</p><p>Ref: 17</p><p>Will: 14</p><p></p><p>init: +5</p><p>spd: 6</p><p>pas insight: 18</p><p>pas percp: 18</p><p></p><p>attack:</p><p>At-Will:</p><p>Sly Flourish:</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier + Charisma modifier</p><p>damage.</p><p>+9, 1d4+7</p><p></p><p>Piercing Strike:</p><p>Target: One creature</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>+9, 1d4+4</p><p></p><p>Encounter:</p><p>Dazing Strike:</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and the target is</p><p>dazed until the end of your next turn.</p><p>+9, 1d4+4</p><p></p><p>Bait and Switch:</p><p>Target: One creature</p><p>Attack: Dexterity vs. Will</p><p>Hit: 2[W] + Dexterity modifier damage. In addition, you</p><p>switch places with the target and can then shift 1 square.</p><p>+9, 2d4+4</p><p></p><p>Tumble:</p><p>Move Action Personal</p><p>Effect: You can shift a number of squares equal to one-half</p><p>your speed.</p><p></p><p>Second Chance:</p><p>Effect: When an attack hits you, force an enemy to roll the</p><p>attack again. The enemy uses the second roll, even if it’s</p><p>lower.</p><p></p><p>Daily:</p><p>Blinding Barrage</p><p>Close blast 3</p><p>Target: Each enemy in blast you can see</p><p>Attack: Dexterity vs. AC</p><p>Hit: 2[W] + Dexterity modifier damage, and the target is</p><p>blinded until the end of your next turn.</p><p>Miss: Half damage, and the target is not blinded.</p><p>+9, 2d4+4</p><p></p><p>Sneak Attack: add 2d8+2</p><p></p><p>Abilities:</p><p>First Strike</p><p>At the start of an encounter, you have combat advantage</p><p>against any creatures that have not yet acted in</p><p>that encounter.</p><p>Brutal Scoundrel</p><p>Hunter's Quarry 1/encounter</p><p>Nimble Reaction: +2 AC vs. opportunity attacks</p><p></p><p>Skills:</p><p>Stealth: +10</p><p>Thievery: +12</p><p>Perception: +8</p><p>Bluff: +9</p><p>Streetwise: +9</p><p>Intimidate: +9</p><p>Acrobatics: +12</p><p></p><p>Feats:</p><p>Backstabber (sneak attack damage is d8)</p><p>Warrior of the Wild (Ranger multiclass)</p><p></p><p>(these feats were ones I was considering)</p><p>Defensive Mobility (+2 AC against opportunity attacks)</p><p>Improved Initiative (+4 init)</p><p>Lost in the Crowd (+2 AC when adjacent to 2 or more enemies of bigger size)</p><p>Nimble Blade (+1 bonus to attack rolls when I've got combat advantage)</p><p>Weapon Focus (+1 damage)</p><p></p><p>Items:</p><p>Dagger</p><p>Cloth Armor</p><p></p><p>At 4th level, I'm planning to bump up Str and Dex, and using a multiclass feat to pick up a Ranger ability that lets me get into flanking position. I'm not sure whether I should get Cut And Run, or Evasive Strike...</p><p></p><p>I'm also debating between the brutal scoundrel and the artful dodger. On the one hand, I get extra damage with the scoundrel, but on the other, if I really focused on it I could get +8 AC vs. opportunity attacks by level 4, which makes the Ranger maneuvering abilities almost unnecessary...</p></blockquote><p></p>
[QUOTE="Tidus4444, post: 4470111, member: 9297"] Ranger allows for a lot of shifting abilities that let you get into sneak attack position, not to mention the quarry once per day. Anyway, here's what I got. Bear in mind, our DM makes us roll for our stats, and I ended up doing pretty spectacularly. Level 3 Halfling Rogue Str: 15 Con: 13 Dex: 19 (17+2) Int: 11 Wis: 14 Cha: 17 (15+2) HP: 34 Bloodied: 17 Surge value: 8 Surges/day: 8 AC: 18 Fort: 13 Ref: 17 Will: 14 init: +5 spd: 6 pas insight: 18 pas percp: 18 attack: At-Will: Sly Flourish: Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage. +9, 1d4+7 Piercing Strike: Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. +9, 1d4+4 Encounter: Dazing Strike: Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn. +9, 1d4+4 Bait and Switch: Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier damage. In addition, you switch places with the target and can then shift 1 square. +9, 2d4+4 Tumble: Move Action Personal Effect: You can shift a number of squares equal to one-half your speed. Second Chance: Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower. Daily: Blinding Barrage Close blast 3 Target: Each enemy in blast you can see Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn. Miss: Half damage, and the target is not blinded. +9, 2d4+4 Sneak Attack: add 2d8+2 Abilities: First Strike At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter. Brutal Scoundrel Hunter's Quarry 1/encounter Nimble Reaction: +2 AC vs. opportunity attacks Skills: Stealth: +10 Thievery: +12 Perception: +8 Bluff: +9 Streetwise: +9 Intimidate: +9 Acrobatics: +12 Feats: Backstabber (sneak attack damage is d8) Warrior of the Wild (Ranger multiclass) (these feats were ones I was considering) Defensive Mobility (+2 AC against opportunity attacks) Improved Initiative (+4 init) Lost in the Crowd (+2 AC when adjacent to 2 or more enemies of bigger size) Nimble Blade (+1 bonus to attack rolls when I've got combat advantage) Weapon Focus (+1 damage) Items: Dagger Cloth Armor At 4th level, I'm planning to bump up Str and Dex, and using a multiclass feat to pick up a Ranger ability that lets me get into flanking position. I'm not sure whether I should get Cut And Run, or Evasive Strike... I'm also debating between the brutal scoundrel and the artful dodger. On the one hand, I get extra damage with the scoundrel, but on the other, if I really focused on it I could get +8 AC vs. opportunity attacks by level 4, which makes the Ranger maneuvering abilities almost unnecessary... [/QUOTE]
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