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<blockquote data-quote="Blackwind" data-source="post: 4016365" data-attributes="member: 1205"><p>What Uematsu said.</p><p></p><p>Also, get a 'wish list' from each player. Talk to the players openly, OOC, about what kind of stuff they want to do in the campaign. Have the players give you lists of long term and short term goals for their characters. Sandbox play can be challenging for you, as a DM, because you can't predict what the PCs will do. Therefore, anything that helps you predict what the PCs will do is really helpful. Personally, I find improvising really difficult in 3.x, which is why my DMing style has shifted toward the more linear adventure path mode. In 2E I found 'winging it' and sandbox style play much easier. Hopefully 4E will make this possible again, since I really prefer sandbox style play...</p><p></p><p>Also, I recommend Ray Winninger's original Dungeoncraft series fromm Dragon magazine. </p><p></p><p><a href="http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/" target="_blank">http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/</a></p><p></p><p>Above all, pay attention to the PCs and what they do, and what each individual player enjoys. I once had a casual gamer in my group, playing a fighter, who really enjoyed fighting in the arena. The gladiator stuff really got him interested in the game, so I created a guild for him to join and work his way through the ranks. That kind of thing can make all the difference. Pay attention, figure out what parts of the game your PCs enjoy, and then riff on that. </p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Blackwind, post: 4016365, member: 1205"] What Uematsu said. Also, get a 'wish list' from each player. Talk to the players openly, OOC, about what kind of stuff they want to do in the campaign. Have the players give you lists of long term and short term goals for their characters. Sandbox play can be challenging for you, as a DM, because you can't predict what the PCs will do. Therefore, anything that helps you predict what the PCs will do is really helpful. Personally, I find improvising really difficult in 3.x, which is why my DMing style has shifted toward the more linear adventure path mode. In 2E I found 'winging it' and sandbox style play much easier. Hopefully 4E will make this possible again, since I really prefer sandbox style play... Also, I recommend Ray Winninger's original Dungeoncraft series fromm Dragon magazine. [url]http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/[/url] Above all, pay attention to the PCs and what they do, and what each individual player enjoys. I once had a casual gamer in my group, playing a fighter, who really enjoyed fighting in the arena. The gladiator stuff really got him interested in the game, so I created a guild for him to join and work his way through the ranks. That kind of thing can make all the difference. Pay attention, figure out what parts of the game your PCs enjoy, and then riff on that. Good luck. [/QUOTE]
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